PMC websites shut down November 13th 2025 unless web hosting fees are paid. See up to date status from PMC Website Hosting and Domain Registration Fee Status forum topic. Please Support PMC to help keep these websites online.

Enjoyed or found this pages content useful, please Support PMC to help me keep this web page online beyond November 13th 2025 when web hosting fees are due.

User Tools

Site Tools


arma3:terrain:materials-per-cell

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
arma3:terrain:materials-per-cell [2017/10/06 21:48] – http to https switch. snakemanarma3:terrain:materials-per-cell [2024/08/02 18:43] (current) – links added. snakeman
Line 1: Line 1:
-====== Materials Per Cell ======+====== ArmA 3 Materials Per Cell ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]]
  
 **ArmA 3 Terrain Builder Satellite Surface Mask Materials Per cell** **ArmA 3 Terrain Builder Satellite Surface Mask Materials Per cell**
Line 9: Line 11:
 4 materials per cell is for arma (armed assault, aka arma 1) technically. Which is when bis used per surface MCO textures which is like a mid range texture to provide extra surface detail. However in arma 2 and arma 3 they abandoned it for an extra ground texture and went with a total terrain MCO defined in the main config. 4 materials per cell is for arma (armed assault, aka arma 1) technically. Which is when bis used per surface MCO textures which is like a mid range texture to provide extra surface detail. However in arma 2 and arma 3 they abandoned it for an extra ground texture and went with a total terrain MCO defined in the main config.
  
-**For arma3 terrains you should be using either 6 materials per cell or 5 + satellite normals.**+**For ArmA 3 terrains you should be using either 6 materials per cell or 5 + satellite normals.** 
arma3/terrain/materials-per-cell.1507326524.txt.gz · Last modified: 2017/10/06 21:48 by snakeman