User Tools

Site Tools


arma3:terrain:materials-per-cell

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
arma3:terrain:materials-per-cell [2017/10/06 21:48] – http to https switch. snakemanarma3:terrain:materials-per-cell [2024/08/02 18:43] (current) – links added. snakeman
Line 1: Line 1:
-====== Materials Per Cell ======+====== ArmA 3 Materials Per Cell ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]]
  
 **ArmA 3 Terrain Builder Satellite Surface Mask Materials Per cell** **ArmA 3 Terrain Builder Satellite Surface Mask Materials Per cell**
Line 9: Line 11:
 4 materials per cell is for arma (armed assault, aka arma 1) technically. Which is when bis used per surface MCO textures which is like a mid range texture to provide extra surface detail. However in arma 2 and arma 3 they abandoned it for an extra ground texture and went with a total terrain MCO defined in the main config. 4 materials per cell is for arma (armed assault, aka arma 1) technically. Which is when bis used per surface MCO textures which is like a mid range texture to provide extra surface detail. However in arma 2 and arma 3 they abandoned it for an extra ground texture and went with a total terrain MCO defined in the main config.
  
-**For arma3 terrains you should be using either 6 materials per cell or 5 + satellite normals.**+**For ArmA 3 terrains you should be using either 6 materials per cell or 5 + satellite normals.** 
arma3/terrain/materials-per-cell.1507326524.txt.gz · Last modified: 2017/10/06 21:48 by snakeman