arma3:terrain:materials-per-cell
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arma3:terrain:materials-per-cell [2017/02/03 23:16] – created materials-per-cell initial page. snakeman | arma3:terrain:materials-per-cell [2024/08/02 18:43] (current) – links added. snakeman | ||
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- | ====== Materials Per Cell ====== | + | ====== |
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+ | [[https:// | ||
**ArmA 3 Terrain Builder Satellite Surface Mask Materials Per cell** | **ArmA 3 Terrain Builder Satellite Surface Mask Materials Per cell** | ||
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Terrain Builder mapframe properties -> processing -> imagery options, is where you find generate layers button and options for materials per cell. | Terrain Builder mapframe properties -> processing -> imagery options, is where you find generate layers button and options for materials per cell. | ||
- | {{ http:// | + | {{ https:// |
4 materials per cell is for arma (armed assault, aka arma 1) technically. Which is when bis used per surface MCO textures which is like a mid range texture to provide extra surface detail. However in arma 2 and arma 3 they abandoned it for an extra ground texture and went with a total terrain MCO defined in the main config. | 4 materials per cell is for arma (armed assault, aka arma 1) technically. Which is when bis used per surface MCO textures which is like a mid range texture to provide extra surface detail. However in arma 2 and arma 3 they abandoned it for an extra ground texture and went with a total terrain MCO defined in the main config. | ||
- | **For arma3 terrains you should be using either 6 materials per cell or 5 + satellite normals.** | + | **For ArmA 3 terrains you should be using either 6 materials per cell or 5 + satellite normals.** |
arma3/terrain/materials-per-cell.1486163771.txt.gz · Last modified: 2017/02/03 23:16 by snakeman