arma3:terrain:making-roads-in-terrain-builder
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arma3:terrain:making-roads-in-terrain-builder [2016/11/04 21:18] – moved images from nekromantix to this domain. snakeman | arma3:terrain:making-roads-in-terrain-builder [2024/08/02 18:40] (current) – links added. snakeman | ||
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====== ArmA 3 Making Roads In Terrain Builder ====== | ====== ArmA 3 Making Roads In Terrain Builder ====== | ||
+ | |||
+ | [[https:// | ||
**ArmA 3 Making Roads In Terrain Builder** by granQ | **ArmA 3 Making Roads In Terrain Builder** by granQ | ||
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North: 0 | North: 0 | ||
- | {{ http:// | + | {{ https:// |
No matter where your island is located, it needs to have these values. Don't worry about sun position and similar as that is controlled by the config. | No matter where your island is located, it needs to have these values. Don't worry about sun position and similar as that is controlled by the config. | ||
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**Add polyline** = This tool we can click on the map to make our roads. | **Add polyline** = This tool we can click on the map to make our roads. | ||
- | {{ http:// | + | {{ https:// |
Now we are ready, I will not import my roads from some database but "paint them" myself as my island is fictional. Personally I load up the satellite and start tracing. | Now we are ready, I will not import my roads from some database but "paint them" myself as my island is fictional. Personally I load up the satellite and start tracing. | ||
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Select **Database properties** | Select **Database properties** | ||
- | {{ http:// | + | {{ https:// |
Click on New and name it **ID** and **Integer**. | Click on New and name it **ID** and **Integer**. | ||
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Now select all the rows, and use the " | Now select all the rows, and use the " | ||
- | {{ http:// | + | {{ https:// |
Last thing to do is to export our roads to shape files. | Last thing to do is to export our roads to shape files. | ||
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File ->Export -> Shapes... | File ->Export -> Shapes... | ||
- | {{ http:// | + | {{ https:// |
My path is: sfp_roso_c\roads\roads.shp | My path is: sfp_roso_c\roads\roads.shp | ||
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{ | { | ||
width = 10; | width = 10; | ||
- | mainStrTex = " | + | mainStrTex = " |
- | mainTerTex = " | + | mainTerTex = " |
- | mainMat = " | + | mainMat = " |
map = " | map = " | ||
- | order=1; | + | AIpathOffset |
}; | }; | ||
class Road0002 | class Road0002 | ||
{ | { | ||
width = 8; | width = 8; | ||
- | mainStrTex = " | + | mainStrTex = " |
- | mainTerTex = " | + | mainTerTex = " |
- | mainMat = " | + | mainMat = " |
map = " | map = " | ||
AIpathOffset = 2.5; | AIpathOffset = 2.5; | ||
- | order=2; | ||
}; | }; | ||
class Road0003 | class Road0003 | ||
{ | { | ||
width = 3; | width = 3; | ||
- | mainStrTex = " | + | mainStrTex = " |
- | mainTerTex = " | + | mainTerTex = " |
- | mainMat = " | + | mainMat = " |
map = " | map = " | ||
AIpathOffset = 0; | AIpathOffset = 0; | ||
- | order=3; | ||
}; | }; | ||
class Road0004 | class Road0004 | ||
{ | { | ||
width = 2.5; | width = 2.5; | ||
- | mainStrTex = " | + | mainStrTex = " |
- | mainTerTex = " | + | mainTerTex = " |
- | mainMat = " | + | mainMat = " |
map = "main road"; | map = "main road"; | ||
AIpathOffset = 3; | AIpathOffset = 3; | ||
- | order=4; | ||
}; | }; | ||
class Road0005 | class Road0005 | ||
{ | { | ||
width = 1; | width = 1; | ||
- | mainStrTex = " | + | mainStrTex = " |
- | mainTerTex = " | + | mainTerTex = " |
- | mainMat = " | + | mainMat = " |
map = " | map = " | ||
AIpathOffset = 0; | AIpathOffset = 0; | ||
- | order=5; | ||
}; | }; | ||
class Road0006 | class Road0006 | ||
{ | { | ||
width = 10; | width = 10; | ||
- | mainStrTex = " | + | mainStrTex = " |
- | mainTerTex = " | + | mainTerTex = " |
- | mainMat = " | + | mainMat = " |
map = " | map = " | ||
AIpathOffset = 2.5; | AIpathOffset = 2.5; | ||
- | order=6; | ||
}; | }; | ||
}; | }; | ||
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YES / is used. It isn't a typo, the path should be with /. | YES / is used. It isn't a typo, the path should be with /. | ||
+ | |||
+ | BTW if you are using Lappihuan' | ||
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</ | </ | ||
All done! | All done! | ||
+ |
arma3/terrain/making-roads-in-terrain-builder.1478294284.txt.gz · Last modified: 2016/11/04 21:18 by snakeman