arma3:terrain:making-roads-in-terrain-builder
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| arma3:terrain:making-roads-in-terrain-builder [2014/06/18 03:23] – one image alignment was wrong, fixed. snakeman | arma3:terrain:making-roads-in-terrain-builder [2024/08/02 18:40] (current) – links added. snakeman | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ====== ArmA 3 Making Roads In Terrain Builder ====== | ====== ArmA 3 Making Roads In Terrain Builder ====== | ||
| + | |||
| + | [[https:// | ||
| **ArmA 3 Making Roads In Terrain Builder** by granQ | **ArmA 3 Making Roads In Terrain Builder** by granQ | ||
| Line 12: | Line 14: | ||
| North: 0 | North: 0 | ||
| - | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
| No matter where your island is located, it needs to have these values. Don't worry about sun position and similar as that is controlled by the config. | No matter where your island is located, it needs to have these values. Don't worry about sun position and similar as that is controlled by the config. | ||
| Line 22: | Line 24: | ||
| **Add polyline** = This tool we can click on the map to make our roads. | **Add polyline** = This tool we can click on the map to make our roads. | ||
| - | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
| Now we are ready, I will not import my roads from some database but "paint them" myself as my island is fictional. Personally I load up the satellite and start tracing. | Now we are ready, I will not import my roads from some database but "paint them" myself as my island is fictional. Personally I load up the satellite and start tracing. | ||
| Line 34: | Line 36: | ||
| Select **Database properties** | Select **Database properties** | ||
| - | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
| Click on New and name it **ID** and **Integer**. | Click on New and name it **ID** and **Integer**. | ||
| Line 40: | Line 42: | ||
| Now select all the rows, and use the " | Now select all the rows, and use the " | ||
| - | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
| Last thing to do is to export our roads to shape files. | Last thing to do is to export our roads to shape files. | ||
| Line 48: | Line 50: | ||
| File ->Export -> Shapes... | File ->Export -> Shapes... | ||
| - | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
| My path is: sfp_roso_c\roads\roads.shp | My path is: sfp_roso_c\roads\roads.shp | ||
| Line 67: | Line 69: | ||
| { | { | ||
| width = 10; | width = 10; | ||
| - | mainStrTex = " | + | mainStrTex = " |
| - | mainTerTex = " | + | mainTerTex = " |
| - | mainMat = " | + | mainMat = " |
| map = " | map = " | ||
| - | order=1; | + | AIpathOffset |
| }; | }; | ||
| class Road0002 | class Road0002 | ||
| { | { | ||
| width = 8; | width = 8; | ||
| - | mainStrTex = " | + | mainStrTex = " |
| - | mainTerTex = " | + | mainTerTex = " |
| - | mainMat = " | + | mainMat = " |
| map = " | map = " | ||
| AIpathOffset = 2.5; | AIpathOffset = 2.5; | ||
| - | order=2; | ||
| }; | }; | ||
| class Road0003 | class Road0003 | ||
| { | { | ||
| width = 3; | width = 3; | ||
| - | mainStrTex = " | + | mainStrTex = " |
| - | mainTerTex = " | + | mainTerTex = " |
| - | mainMat = " | + | mainMat = " |
| map = " | map = " | ||
| AIpathOffset = 0; | AIpathOffset = 0; | ||
| - | order=3; | ||
| }; | }; | ||
| class Road0004 | class Road0004 | ||
| { | { | ||
| width = 2.5; | width = 2.5; | ||
| - | mainStrTex = " | + | mainStrTex = " |
| - | mainTerTex = " | + | mainTerTex = " |
| - | mainMat = " | + | mainMat = " |
| map = "main road"; | map = "main road"; | ||
| AIpathOffset = 3; | AIpathOffset = 3; | ||
| - | order=4; | ||
| }; | }; | ||
| class Road0005 | class Road0005 | ||
| { | { | ||
| width = 1; | width = 1; | ||
| - | mainStrTex = " | + | mainStrTex = " |
| - | mainTerTex = " | + | mainTerTex = " |
| - | mainMat = " | + | mainMat = " |
| map = " | map = " | ||
| AIpathOffset = 0; | AIpathOffset = 0; | ||
| - | order=5; | ||
| }; | }; | ||
| class Road0006 | class Road0006 | ||
| { | { | ||
| width = 10; | width = 10; | ||
| - | mainStrTex = " | + | mainStrTex = " |
| - | mainTerTex = " | + | mainTerTex = " |
| - | mainMat = " | + | mainMat = " |
| map = " | map = " | ||
| AIpathOffset = 2.5; | AIpathOffset = 2.5; | ||
| - | order=6; | ||
| }; | }; | ||
| }; | }; | ||
| Line 137: | Line 134: | ||
| YES / is used. It isn't a typo, the path should be with /. | YES / is used. It isn't a typo, the path should be with /. | ||
| + | |||
| + | BTW if you are using Lappihuan' | ||
| Line 148: | Line 147: | ||
| </ | </ | ||
| All done! | All done! | ||
| + | |||
arma3/terrain/making-roads-in-terrain-builder.1403061808.txt.gz · Last modified: 2014/06/18 03:23 by snakeman
