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arma3:terrain:layers.cfg

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arma3:terrain:layers.cfg [2017/10/08 13:33] – tag and }; snakemanarma3:terrain:layers.cfg [2024/08/02 18:38] (current) – links added. snakeman
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 ====== ArmA 3 Layers.cfg ====== ====== ArmA 3 Layers.cfg ======
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 +[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]]
  
 The layers.cfg file is where we configure our terrain types (concrete, grass, sand etc). The [[arma3:terrain:satellite-mask-image|satellite mask image]] file RGB color values reflect where our terrain types are located on the terrain. The layers.cfg file is where we configure our terrain types (concrete, grass, sand etc). The [[arma3:terrain:satellite-mask-image|satellite mask image]] file RGB color values reflect where our terrain types are located on the terrain.
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 mapLegend.png image can be located in P:\ root directory and then if you have two or more terrains you can leave out the directory from class legend and all your terrains will read this image from the same location, no need to duplicate same image with every terrain source dir. mapLegend.png image can be located in P:\ root directory and then if you have two or more terrains you can leave out the directory from class legend and all your terrains will read this image from the same location, no need to duplicate same image with every terrain source dir.
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arma3/terrain/layers.cfg.1507469594.txt.gz · Last modified: 2017/10/08 13:33 by snakeman