arma3:terrain:layers.cfg
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | |||
arma3:terrain:layers.cfg [2017/10/08 13:33] – tag and }; snakeman | arma3:terrain:layers.cfg [2024/08/02 18:38] (current) – links added. snakeman | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== ArmA 3 Layers.cfg ====== | ====== ArmA 3 Layers.cfg ====== | ||
+ | |||
+ | [[https:// | ||
The layers.cfg file is where we configure our terrain types (concrete, grass, sand etc). The [[arma3: | The layers.cfg file is where we configure our terrain types (concrete, grass, sand etc). The [[arma3: | ||
Line 47: | Line 49: | ||
mapLegend.png image can be located in P:\ root directory and then if you have two or more terrains you can leave out the directory from class legend and all your terrains will read this image from the same location, no need to duplicate same image with every terrain source dir. | mapLegend.png image can be located in P:\ root directory and then if you have two or more terrains you can leave out the directory from class legend and all your terrains will read this image from the same location, no need to duplicate same image with every terrain source dir. | ||
+ |
arma3/terrain/layers.cfg.1507469594.txt.gz · Last modified: 2017/10/08 13:33 by snakeman