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arma3:terrain:large-terrain-limits [2019/01/25 14:11] – added latest testing results. snakemanarma3:terrain:large-terrain-limits [2024/08/02 18:35] (current) – links added. snakeman
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 ====== ArmA 3 Large Terrain Limits ====== ====== ArmA 3 Large Terrain Limits ======
  
-See [[arma2:terrain:large-terrain-limits|arma2 large terrain limits]] as reference from arma2 era.+[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]] 
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 +See [[arma2:terrain:large-terrain-limits|ArmA 2 Large Terrain Limits]] as reference from ArmA 2 era.
  
 ^ Kilometer ^ Grid Size ^ Cell Size ^ Satellite Resolution ^ Satellite Tile Size ^ Texture Layer Size ^ Object Count ^ Result ^ ^ Kilometer ^ Grid Size ^ Cell Size ^ Satellite Resolution ^ Satellite Tile Size ^ Texture Layer Size ^ Object Count ^ Result ^
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 2019-01-25 You can find 64bit binarize from the arma3 steam tools, it is required for binarizing terrains with roughly over 6 - 6.5 million objects. 2019-01-25 You can find 64bit binarize from the arma3 steam tools, it is required for binarizing terrains with roughly over 6 - 6.5 million objects.
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arma3/terrain/large-terrain-limits.1548425504.txt.gz · Last modified: 2019/01/25 14:11 by snakeman