arma3:terrain:large-terrain-limits
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arma3:terrain:large-terrain-limits [2018/05/21 17:04] – added latest testing results. snakeman | arma3:terrain:large-terrain-limits [2024/08/02 18:35] (current) – links added. snakeman | ||
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====== ArmA 3 Large Terrain Limits ====== | ====== ArmA 3 Large Terrain Limits ====== | ||
- | See [[arma2: | + | [[https:// |
+ | |||
+ | See [[arma2: | ||
^ Kilometer ^ Grid Size ^ Cell Size ^ Satellite Resolution ^ Satellite Tile Size ^ Texture Layer Size ^ Object Count ^ Result ^ | ^ Kilometer ^ Grid Size ^ Cell Size ^ Satellite Resolution ^ Satellite Tile Size ^ Texture Layer Size ^ Object Count ^ Result ^ | ||
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| 40.9 | 4096 | 10 | 40,960 | 1024 | 40 | 16,339,874 | Works great (requires 64bit binarize.exe) | | | 40.9 | 4096 | 10 | 40,960 | 1024 | 40 | 16,339,874 | Works great (requires 64bit binarize.exe) | | ||
| 143.4 | 4096 | 35 | 71,680 | 1024 | 140 | 20,764,846 | Works great (requires 64bit binarize.exe) | | | 143.4 | 4096 | 35 | 71,680 | 1024 | 140 | 20,764,846 | Works great (requires 64bit binarize.exe) | | ||
+ | | 409.6 | 4096 | 100 | 204,800 | 2048 | 400 | 19,354 | Works great (PMC Mongolia, unreleased) | | ||
+ | |||
+ | 2019-01-25 You can find 64bit binarize from the arma3 steam tools, it is required for binarizing terrains with roughly over 6 - 6.5 million objects. | ||
- | 2018-05-21 You can find 64bit binarize from the arma3 steam tools development branch, it is required for binarizing terrains with roughly over 6 - 6.5 million objects. |
arma3/terrain/large-terrain-limits.1526922280.txt.gz · Last modified: 2018/05/21 17:04 by snakeman