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arma3:terrain:large-terrain-limits [2018/05/21 17:04] – added latest testing results. snakemanarma3:terrain:large-terrain-limits [2024/08/02 18:35] (current) – links added. snakeman
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 ====== ArmA 3 Large Terrain Limits ====== ====== ArmA 3 Large Terrain Limits ======
  
-See [[arma2:terrain:large-terrain-limits|arma2 large terrain limits]] as reference from arma2 era.+[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]] 
 + 
 +See [[arma2:terrain:large-terrain-limits|ArmA 2 Large Terrain Limits]] as reference from ArmA 2 era.
  
 ^ Kilometer ^ Grid Size ^ Cell Size ^ Satellite Resolution ^ Satellite Tile Size ^ Texture Layer Size ^ Object Count ^ Result ^ ^ Kilometer ^ Grid Size ^ Cell Size ^ Satellite Resolution ^ Satellite Tile Size ^ Texture Layer Size ^ Object Count ^ Result ^
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 | 40.9 | 4096 | 10 | 40,960 | 1024 | 40 | 16,339,874 | Works great (requires 64bit binarize.exe) | | 40.9 | 4096 | 10 | 40,960 | 1024 | 40 | 16,339,874 | Works great (requires 64bit binarize.exe) |
 | 143.4 | 4096 | 35 | 71,680 | 1024 | 140 | 20,764,846 | Works great (requires 64bit binarize.exe) | | 143.4 | 4096 | 35 | 71,680 | 1024 | 140 | 20,764,846 | Works great (requires 64bit binarize.exe) |
 +| 409.6 | 4096 | 100 | 204,800 | 2048 | 400 | 19,354 | Works great (PMC Mongolia, unreleased) |
 +
 +2019-01-25 You can find 64bit binarize from the arma3 steam tools, it is required for binarizing terrains with roughly over 6 - 6.5 million objects.
  
-2018-05-21 You can find 64bit binarize from the arma3 steam tools development branch, it is required for binarizing terrains with roughly over 6 - 6.5 million objects. 
arma3/terrain/large-terrain-limits.1526922280.txt.gz · Last modified: 2018/05/21 17:04 by snakeman