arma3:terrain:large-terrain-limits
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
arma3:terrain:large-terrain-limits [2018/03/19 11:51] – added latest testing results. snakeman | arma3:terrain:large-terrain-limits [2024/08/02 18:35] (current) – links added. snakeman | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== ArmA 3 Large Terrain Limits ====== | ====== ArmA 3 Large Terrain Limits ====== | ||
- | See [[arma2: | + | [[https:// |
+ | |||
+ | See [[arma2: | ||
^ Kilometer ^ Grid Size ^ Cell Size ^ Satellite Resolution ^ Satellite Tile Size ^ Texture Layer Size ^ Object Count ^ Result ^ | ^ Kilometer ^ Grid Size ^ Cell Size ^ Satellite Resolution ^ Satellite Tile Size ^ Texture Layer Size ^ Object Count ^ Result ^ | ||
| 20.4 | 1024 | 20 | 2048 | 512 | 80 | 6,204,000 | Works great | | | 20.4 | 1024 | 20 | 2048 | 512 | 80 | 6,204,000 | Works great | | ||
| 40.9 | 2048 | 20 | 4096 | 512 | 80 | 6,697,000 | Works great | | | 40.9 | 2048 | 20 | 4096 | 512 | 80 | 6,697,000 | Works great | | ||
- | | 40.9 | 2048 | 20 | 4096 | 512 | 80 | 7,535,000 | binarize crashed :( | | + | | 40.9 | 2048 | 20 | 4096 | 512 | 80 | 7,535,000 | 32bit binarize crashed :( | |
| 81.9 | 4096 | 20 | 4096 | 512 | 80 | 6,033,000 | Works great | | | 81.9 | 4096 | 20 | 4096 | 512 | 80 | 6,033,000 | Works great | | ||
- | | 81.9 | 4096 | 20 | 4096 | 512 | 80 | 6,704,000 | binarize crashed :( | | + | | 81.9 | 4096 | 20 | 4096 | 512 | 80 | 6,704,000 | 32bit binarize crashed :( | |
| 20.4 | 1024 | 20 | 20,480 | 1024 | 80 | 6,204,000 | Works great | | | 20.4 | 1024 | 20 | 20,480 | 1024 | 80 | 6,204,000 | Works great | | ||
| 40.9 | 2048 | 20 | 20,480 | 512 | 80 | 6,697,000 | Works great | | | 40.9 | 2048 | 20 | 20,480 | 512 | 80 | 6,697,000 | Works great | | ||
Line 24: | Line 26: | ||
| 143.3 | 4096 | 35 | 143,360 | 2048 | 140 | 406,883 | Works great ([[https:// | | 143.3 | 4096 | 35 | 143,360 | 2048 | 140 | 406,883 | Works great ([[https:// | ||
| 143.3 | 4096 | 35 | 71,680 | 1024 | 140 | 6,246,282 | Works great | | | 143.3 | 4096 | 35 | 71,680 | 1024 | 140 | 6,246,282 | Works great | | ||
- | | 143.3 | 4096 | 35 | 71,680 | 1024 | 140 | 6,546,203 | binarize crashed :( | | + | | 143.3 | 4096 | 35 | 71,680 | 1024 | 140 | 6,546,203 | 32bit binarize crashed :( | |
| 143.4 | 8192 | 17.5 | 143,360 | 1024 | 70m | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] | | | 143.4 | 8192 | 17.5 | 143,360 | 1024 | 70m | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] | | ||
| 204.8 | 8192 | 25 | 204,800 | 2048 | 100 | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] | | | 204.8 | 8192 | 25 | 204,800 | 2048 | 100 | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] | | ||
Line 32: | Line 34: | ||
| 40.9 | 8192 | 5 | 65,536 | 512 | 20 | 1692 | CTD: LandGrid reference exceeded the range [1023, 1023] | | | 40.9 | 8192 | 5 | 65,536 | 512 | 20 | 1692 | CTD: LandGrid reference exceeded the range [1023, 1023] | | ||
| 40.9 | 8192 | 5 | 65,536 | 1024 | 20 | 1692 | CTD: LandGrid reference exceeded the range [1023, 1023] | | | 40.9 | 8192 | 5 | 65,536 | 1024 | 20 | 1692 | CTD: LandGrid reference exceeded the range [1023, 1023] | | ||
+ | | 40.9 | 8192 | 5 | 65,536 | 2048 | 40 | 1692 | Works great | | ||
+ | | 40.9 | 4096 | 10 | 40,960 | 1024 | 40 | 16,339,874 | Works great (requires 64bit binarize.exe) | | ||
+ | | 143.4 | 4096 | 35 | 71,680 | 1024 | 140 | 20,764,846 | Works great (requires 64bit binarize.exe) | | ||
+ | | 409.6 | 4096 | 100 | 204,800 | 2048 | 400 | 19,354 | Works great (PMC Mongolia, unreleased) | | ||
+ | |||
+ | 2019-01-25 You can find 64bit binarize from the arma3 steam tools, it is required for binarizing terrains with roughly over 6 - 6.5 million objects. | ||
+ |
arma3/terrain/large-terrain-limits.1521460262.txt.gz · Last modified: 2018/03/19 11:51 by snakeman