arma3:terrain:large-terrain-limits
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arma3:terrain:large-terrain-limits [2017/10/30 03:21] – added new testing results. snakeman | arma3:terrain:large-terrain-limits [2024/08/02 18:35] (current) – links added. snakeman | ||
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====== ArmA 3 Large Terrain Limits ====== | ====== ArmA 3 Large Terrain Limits ====== | ||
- | See [[arma2: | + | [[https:// |
+ | |||
+ | See [[arma2: | ||
^ Kilometer ^ Grid Size ^ Cell Size ^ Satellite Resolution ^ Satellite Tile Size ^ Texture Layer Size ^ Object Count ^ Result ^ | ^ Kilometer ^ Grid Size ^ Cell Size ^ Satellite Resolution ^ Satellite Tile Size ^ Texture Layer Size ^ Object Count ^ Result ^ | ||
| 20.4 | 1024 | 20 | 2048 | 512 | 80 | 6,204,000 | Works great | | | 20.4 | 1024 | 20 | 2048 | 512 | 80 | 6,204,000 | Works great | | ||
| 40.9 | 2048 | 20 | 4096 | 512 | 80 | 6,697,000 | Works great | | | 40.9 | 2048 | 20 | 4096 | 512 | 80 | 6,697,000 | Works great | | ||
- | | 40.9 | 2048 | 20 | 4096 | 512 | 80 | 7,535,000 | binarize crashed :( | | + | | 40.9 | 2048 | 20 | 4096 | 512 | 80 | 7,535,000 | 32bit binarize crashed :( | |
| 81.9 | 4096 | 20 | 4096 | 512 | 80 | 6,033,000 | Works great | | | 81.9 | 4096 | 20 | 4096 | 512 | 80 | 6,033,000 | Works great | | ||
- | | 81.9 | 4096 | 20 | 4096 | 512 | 80 | 6,704,000 | binarize crashed :( | | + | | 81.9 | 4096 | 20 | 4096 | 512 | 80 | 6,704,000 | 32bit binarize crashed :( | |
| 20.4 | 1024 | 20 | 20,480 | 1024 | 80 | 6,204,000 | Works great | | | 20.4 | 1024 | 20 | 20,480 | 1024 | 80 | 6,204,000 | Works great | | ||
| 40.9 | 2048 | 20 | 20,480 | 512 | 80 | 6,697,000 | Works great | | | 40.9 | 2048 | 20 | 20,480 | 512 | 80 | 6,697,000 | Works great | | ||
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| 81.9 | 8192 | 10 | 81,920 | 1024 | 40 | 411,000 | CTD: LandGrid reference exceeded the range [1023, 1023] | | | 81.9 | 8192 | 10 | 81,920 | 1024 | 40 | 411,000 | CTD: LandGrid reference exceeded the range [1023, 1023] | | ||
| 81.9 | 8192 | 10 | 81,920 | 1024 | 80 | 411,000 | Works great! | | | 81.9 | 8192 | 10 | 81,920 | 1024 | 80 | 411,000 | Works great! | | ||
- | | 102.4 | 4096 | 25 | 102,400 | 1024 | 100 | 0 | Works great | | ||
| 102.4 | 4096 | 25 | 102,400 | 1024 | 100 | 275,000 | Works great | | | 102.4 | 4096 | 25 | 102,400 | 1024 | 100 | 275,000 | Works great | | ||
- | | 143.3 | 4096 | 35 | 143,360 | 1024 | 140 | 0 | Works great | | + | | 143.3 | 4096 | 35 | 143,360 | 2048 | 140 | 406, |
| 143.3 | 4096 | 35 | 71,680 | 1024 | 140 | 6,246,282 | Works great | | | 143.3 | 4096 | 35 | 71,680 | 1024 | 140 | 6,246,282 | Works great | | ||
- | | 143.3 | 4096 | 35 | 71,680 | 1024 | 140 | 6,546,203 | binarize crashed :( | | + | | 143.3 | 4096 | 35 | 71,680 | 1024 | 140 | 6,546,203 | 32bit binarize crashed :( | |
| 143.4 | 8192 | 17.5 | 143,360 | 1024 | 70m | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] | | | 143.4 | 8192 | 17.5 | 143,360 | 1024 | 70m | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] | | ||
| 204.8 | 8192 | 25 | 204,800 | 2048 | 100 | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] | | | 204.8 | 8192 | 25 | 204,800 | 2048 | 100 | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] | | ||
| 163.8 | 8192 | 20 | 163,840 | 1024 | 80 | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] | | | 163.8 | 8192 | 20 | 163,840 | 1024 | 80 | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] | | ||
| 163.8 | 8192 | 20 | 163,840 | 2048 | 80 | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] | | | 163.8 | 8192 | 20 | 163,840 | 2048 | 80 | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] | | ||
+ | | 163.8 | 4096 | 40 | 163,840 | 2048 | 160 | 675,995 | Works great ([[https:// | ||
+ | | 40.9 | 8192 | 5 | 65,536 | 512 | 20 | 1692 | CTD: LandGrid reference exceeded the range [1023, 1023] | | ||
+ | | 40.9 | 8192 | 5 | 65,536 | 1024 | 20 | 1692 | CTD: LandGrid reference exceeded the range [1023, 1023] | | ||
+ | | 40.9 | 8192 | 5 | 65,536 | 2048 | 40 | 1692 | Works great | | ||
+ | | 40.9 | 4096 | 10 | 40,960 | 1024 | 40 | 16,339,874 | Works great (requires 64bit binarize.exe) | | ||
+ | | 143.4 | 4096 | 35 | 71,680 | 1024 | 140 | 20,764,846 | Works great (requires 64bit binarize.exe) | | ||
+ | | 409.6 | 4096 | 100 | 204,800 | 2048 | 400 | 19,354 | Works great (PMC Mongolia, unreleased) | | ||
+ | |||
+ | 2019-01-25 You can find 64bit binarize from the arma3 steam tools, it is required for binarizing terrains with roughly over 6 - 6.5 million objects. | ||
- | **10-15-16** discord: | ||
- | < | ||
- | [4:53 AM] bludclot: you can fill your document with my info if you want | ||
- | [4:53 AM] bludclot: prduces a wrp of 860.000 KB | ||
- | [4:55 AM] bludclot: grid size 4096x4096 | ||
- | [4:55 AM] bludclot: cell size 10 | ||
- | [4:55 AM] bludclot: sat 20480 | ||
- | [4:55 AM] bludclot: tiles 512x512 | ||
- | [4:56 AM] bludclot: 8389683 objects | ||
- | </ |
arma3/terrain/large-terrain-limits.1509333696.txt.gz · Last modified: 2017/10/30 03:21 by snakeman