User Tools

Site Tools


arma3:terrain:large-terrain-limits

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
arma3:terrain:large-terrain-limits [2017/01/14 04:21] – added latest test results. snakemanarma3:terrain:large-terrain-limits [2024/08/02 18:35] (current) – links added. snakeman
Line 1: Line 1:
 ====== ArmA 3 Large Terrain Limits ====== ====== ArmA 3 Large Terrain Limits ======
  
-See [[arma2:terrain:large-terrain-limits|arma2 large terrain limits]] as reference from arma2 era.+[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]] 
 + 
 +See [[arma2:terrain:large-terrain-limits|ArmA 2 Large Terrain Limits]] as reference from ArmA 2 era.
  
 ^ Kilometer ^ Grid Size ^ Cell Size ^ Satellite Resolution ^ Satellite Tile Size ^ Texture Layer Size ^ Object Count ^ Result ^ ^ Kilometer ^ Grid Size ^ Cell Size ^ Satellite Resolution ^ Satellite Tile Size ^ Texture Layer Size ^ Object Count ^ Result ^
-| 20.4 | 1024 | 20 | 2048 | 512 | 80 | 2,068,000 | Works great | 
-| 20.4 | 1024 | 20 | 2048 | 512 | 80 | 3,308,000 | Works great | 
-| 20.4 | 1024 | 20 | 2048 | 512 | 80 | 4,136,000 | Works great | 
-| 20.4 | 1024 | 20 | 2048 | 512 | 80 | 5,376,000 | Works great | 
 | 20.4 | 1024 | 20 | 2048 | 512 | 80 | 6,204,000 | Works great | | 20.4 | 1024 | 20 | 2048 | 512 | 80 | 6,204,000 | Works great |
 | 40.9 | 2048 | 20 | 4096 | 512 | 80 | 6,697,000 | Works great | | 40.9 | 2048 | 20 | 4096 | 512 | 80 | 6,697,000 | Works great |
-| 40.9 | 2048 | 20 | 4096 | 512 | 80 | 7,535,000 | binarize crashed :( |+| 40.9 | 2048 | 20 | 4096 | 512 | 80 | 7,535,000 | 32bit binarize crashed :( |
 | 81.9 | 4096 | 20 | 4096 | 512 | 80 | 6,033,000 | Works great | | 81.9 | 4096 | 20 | 4096 | 512 | 80 | 6,033,000 | Works great |
-| 81.9 | 4096 | 20 | 4096 | 512 | 80 | 6,704,000 | binarize crashed :( | +| 81.9 | 4096 | 20 | 4096 | 512 | 80 | 6,704,000 | 32bit binarize crashed :( | 
-| 20.4 | 1024 | 20 | 20480 | 1024 | 80 | 6,204,000 | Works great | +| 20.4 | 1024 | 20 | 20,480 | 1024 | 80 | 6,204,000 | Works great | 
-| 40.9 | 2048 | 20 | 20480 | 512 | 80 | 6,697,000 | Works great | +| 40.9 | 2048 | 20 | 20,480 | 512 | 80 | 6,697,000 | Works great | 
-| 81.9 | 4096 | 20 | 20480 | 512 | 80 | 6,033,000 | Works great | +| 81.9 | 4096 | 20 | 20,480 | 512 | 80 | 6,033,000 | Works great | 
-| 81.9 | 4096 | 20 | 40960 | 512 | 80 | 6,033,000 | Works great |+| 81.9 | 4096 | 20 | 40,960 | 512 | 80 | 6,033,000 | Works great |
 | 57.3 | 8192 | 7 | 8192 | 512 | 28 | 0 | Works great | | 57.3 | 8192 | 7 | 8192 | 512 | 28 | 0 | Works great |
-| 57.3 | 8192 | 7 | 20480 | 512 | 28 | 0 | Works great | +| 57.3 | 8192 | 7 | 20,480 | 512 | 28 | 0 | Works great | 
-| 57.3 | 8192 | 7 | 40960 | 512 | 28 | 328,673 | CTD: LandGrid reference exceeded the range [1023, 1023] |+| 57.3 | 8192 | 7 | 40,960 | 512 | 28 | 328,673 | CTD: LandGrid reference exceeded the range [1023, 1023] | 
 +| 57.3 | 8192 | 7 | 40,960 | 512 | 56 | 328,673 | Works great | 
 +| 81.9 | 8192 | 10 | 40,960 | 1024| 80 | 6,644,079 | Works great | 
 +| 81.9 | 8192 | 10 | 81,920 | 1024 | 40 | 0 | Works great | 
 +| 81.9 | 8192 | 10 | 81,920 | 1024 | 40 | 411,000 | CTD: LandGrid reference exceeded the range [1023, 1023] | 
 +| 81.9 | 8192 | 10 | 81,920 | 1024 | 80 | 411,000 | Works great! | 
 +| 102.4 | 4096 | 25 | 102,400 | 1024 | 100 | 275,000 | Works great | 
 +| 143.3 | 4096 | 35 | 143,360 | 2048 | 140 | 406,883 | Works great ([[https://www.pmctactical.org/arma3/terrain.php|PMC Libya Benghazi]]) | 
 +| 143.3 | 4096 | 35 | 71,680 | 1024 | 140 | 6,246,282 | Works great | 
 +| 143.3 | 4096 | 35 | 71,680 | 1024 | 140 | 6,546,203 | 32bit binarize crashed :( | 
 +| 143.4 | 8192 | 17.5 | 143,360 | 1024 | 70m | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] | 
 +| 204.8 | 8192 | 25 | 204,800 | 2048 | 100 | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] | 
 +| 163.8 | 8192 | 20 | 163,840 | 1024 | 80 | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] | 
 +| 163.8 | 8192 | 20 | 163,840 | 2048 | 80 | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] | 
 +| 163.8 | 4096 | 40 | 163,840 | 2048 | 160 | 675,995 | Works great ([[https://www.pmctactical.org/arma3/terrain.php|PMC Iran Jahrom]]) | 
 +| 40.9 | 8192 | 5 | 65,536 | 512 | 20 | 1692 | CTD: LandGrid reference exceeded the range [1023, 1023] | 
 +| 40.9 | 8192 | 5 | 65,536 | 1024 | 20 | 1692 | CTD: LandGrid reference exceeded the range [1023, 1023] | 
 +| 40.9 | 8192 | 5 | 65,536 | 2048 | 40 | 1692 | Works great | 
 +| 40.9 | 4096 | 10 | 40,960 | 1024 | 40 | 16,339,874 | Works great (requires 64bit binarize.exe) | 
 +| 143.4 | 4096 | 35 | 71,680 | 1024 | 140 | 20,764,846 | Works great (requires 64bit binarize.exe) | 
 +| 409.6 | 4096 | 100 | 204,800 | 2048 | 400 | 19,354 | Works great (PMC Mongolia, unreleased) | 
 + 
 +2019-01-25 You can find 64bit binarize from the arma3 steam tools, it is required for binarizing terrains with roughly over 6 - 6.5 million objects.
  
-**10-15-16** discord: 
-<code> 
-[4:53 AM] bludclot: you can fill your document with my info if you want 
-[4:53 AM] bludclot: prduces a wrp of 860.000 KB 
-[4:55 AM] bludclot: grid size 4096x4096 
-[4:55 AM] bludclot: cell size 10 
-[4:55 AM] bludclot: sat 20480 
-[4:55 AM] bludclot: tiles 512x512 
-[4:56 AM] bludclot: 8389683 objects 
-</code> 
arma3/terrain/large-terrain-limits.1484367687.txt.gz · Last modified: 2017/01/14 04:21 (external edit)

Except where otherwise noted, content on this wiki is licensed under the following license: CC Attribution-Share Alike 4.0 International
CC Attribution-Share Alike 4.0 International Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki

All PMC web site download services are temporarily suspended until web site yearly fees have been recovered, want to download addons/mods? Then Support PMC.

If you are grateful for all the work PMC has done in the past 25 years, use Support PMC page.