arma3:terrain:l3dt
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arma3:terrain:l3dt [2020/11/19 00:50] – added settings header. snakeman | arma3:terrain:l3dt [2024/08/02 18:33] (current) – links added. snakeman | ||
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====== ArmA 3 L3DT ====== | ====== ArmA 3 L3DT ====== | ||
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+ | [[https:// | ||
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+ | Main [[tools: | ||
**ArmA 3 L3DT** page assumes you have read [[arma2: | **ArmA 3 L3DT** page assumes you have read [[arma2: | ||
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====== Satellite Texture / Mask ====== | ====== Satellite Texture / Mask ====== | ||
- | Mosaic can go only as high as 4096 resolution on the initial creation wizard. However after you have generated your attributes and texture maps, when you are about to save mosaics, THEN you can type in 8192 resolution | + | Header moved to [[tools: |
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- | Export satellite mask and texture as BMP image format. | + | |
====== Sapphire Texture Map ====== | ====== Sapphire Texture Map ====== | ||
- | You can get texture map or attributes map to show in your 3D view as overlay. This way you can check how your MASK colors with your terrain before you proceed with final generating (which is slow on large satellites). | + | Header moved to [[tools: |
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- | Add import | + | |
====== Generating Time / RAM ====== | ====== Generating Time / RAM ====== | ||
- | Hardware used: AMD Athlon FX-4170 4.2Ghz Quad Core Black Edition, Corsair Vengeance 16GB PC3-12800 1600MHz with windows 7 64bit. | + | Header moved to [[tools:l3dt: |
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- | Generating | + | |
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- | Generating 4096 grid heightmap with 40960 x 40960 attributes / texture map (satellite) took 2 hours and used 7.5gb of RAM. | + | |
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- | Saving 8192 resolution 5x5 mosaics from 40960 texture is very sluggish, | + | |
====== Heightmap into Design Map ====== | ====== Heightmap into Design Map ====== | ||
- | You can use the designmap generator with imported | + | Header moved to [[tools: |
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- | Use -> operations | + | |
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- | It generates a designmap from the current heightmap and it can be used to apply noise, erosion, large scale terrain feature changes (mountains, areas under water) etc. | + | |
====== Design Your Terrain ====== | ====== Design Your Terrain ====== | ||
- | My process with completely fictional terrain has been a sketch on paper -> start blank project in designmap and raise lower terrain so its about what I want. | + | Header moved to [[tools: |
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- | Apply some erosion and whatnot attributes with the design | + | |
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- | Generate | + | |
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- | Repeat until the terrain | + | |
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- | Make custom climate -> generate textures -> import to Terrain Builder | + | |
====== Climate Materials ====== | ====== Climate Materials ====== | ||
- | Grab an 512x512 image from google satellite maps, make it seamless and there is your L3DT material texture. Do not include large features / details in this seed texture as they come up repetitive and ugly in the generated satellite texture. | + | Header moved to [[tools: |
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====== Ocean Bottoms ====== | ====== Ocean Bottoms ====== | ||
- | Use low values on perlin noise brush. When done add some smooth brush on top of it to remove the most rugged elevations. Important: use low numbers, don't go crazy with large numbers as that easily ruins your heightmap. | + | Header moved to [[tools: |
====== Mask to Texture ====== | ====== Mask to Texture ====== | ||
- | Create new project with blank heightmap matching your real heightmap size. | + | Header moved to [[tools: |
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- | File -> import | + | |
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- | Assign climates and land types in land type color table. | + | |
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- | Operations -> texture | + | |
====== Sapphire Teleport ====== | ====== Sapphire Teleport ====== | ||
- | Position menu or T key allows you to teleport | + | Header moved to [[tools: |
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- | You can save and type in locations. | + | |
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- | In the heightfield view you can double click on the heightmap to get coordinates and height info popup. | + | |
====== Sapphire Performance ====== | ====== Sapphire Performance ====== | ||
- | **2019-12-25** | + | Header moved to [[tools: |
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- | L3DT -> extensions -> sapphire -> hardware settings -> 1gb. This should in theory, not confirmed, not sure, improve 3D performance. | + | |
====== Settings ====== | ====== Settings ====== | ||
- | **2020-11-19** | + | Header moved to [[tools: |
- | + | ||
- | Settings | + | |
arma3/terrain/l3dt.1605747055.txt.gz · Last modified: 2020/11/19 00:50 by snakeman