arma3:terrain:l3dt
Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
arma3:terrain:l3dt [2017/01/14 06:35] – created l3dt initial page. snakeman | arma3:terrain:l3dt [2024/08/02 18:33] (current) – links added. snakeman | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== ArmA 3 L3DT ====== | ====== ArmA 3 L3DT ====== | ||
+ | |||
+ | [[https:// | ||
+ | |||
+ | Main [[tools: | ||
**ArmA 3 L3DT** page assumes you have read [[arma2: | **ArmA 3 L3DT** page assumes you have read [[arma2: | ||
Line 10: | Line 14: | ||
====== Satellite Texture / Mask ====== | ====== Satellite Texture / Mask ====== | ||
- | Mosaic can go only as high as 4096 resolution on the initial creation wizard. However after you have generated your attributes and texture maps, when you are about to save mosaics, THEN you can type in 8192 resolution | + | Header moved to [[tools: |
- | + | ||
- | Export satellite mask and texture as BMP image format. | + | |
====== Sapphire Texture Map ====== | ====== Sapphire Texture Map ====== | ||
- | You can get texture map or attributes map to show in your 3D view as overlay. This way you can check how your MASK colors with your terrain before you proceed with final generating (which is slow on large satellites). | + | Header moved to [[tools: |
- | + | ||
- | Add import | + | |
====== Generating Time / RAM ====== | ====== Generating Time / RAM ====== | ||
- | Hardware used: AMD Athlon FX-4170 4.2Ghz Quad Core Black Edition, Corsair Vengeance 16GB PC3-12800 1600MHz with windows 7 64bit. | + | Header moved to [[tools:l3dt: |
- | + | ||
- | Generating | + | |
- | + | ||
- | Generating 4096 grid heightmap with 40960 x 40960 attributes / texture map (satellite) took 2 hours and used 7.5gb of RAM. | + | |
- | + | ||
- | Saving 8192 resolution 5x5 mosaics from 40960 texture is very sluggish, | + | |
====== Heightmap into Design Map ====== | ====== Heightmap into Design Map ====== | ||
- | You can use the designmap generator with imported | + | Header moved to [[tools: |
- | + | ||
- | Use -> operations | + | |
- | + | ||
- | It generates a designmap from the current heightmap and it can be used to apply noise, erosion, large scale terrain feature changes (mountains, areas under water) etc. | + | |
====== Design Your Terrain ====== | ====== Design Your Terrain ====== | ||
- | My process with completely fictional terrain has been a sketch on paper -> start blank project in designmap and raise lower terrain so its about what I want. | + | Header moved to [[tools: |
- | + | ||
- | Apply some erosion and whatnot attributes with the design | + | |
- | + | ||
- | Generate | + | |
- | + | ||
- | Repeat until the terrain | + | |
- | + | ||
- | Make custom climate -> generate textures -> import to Terrain Builder | + | |
====== Climate Materials ====== | ====== Climate Materials ====== | ||
- | Grab an 512x512 image from google satellite maps, make it seamless and there is your L3DT material texture. Do not include large features / details in this seed texture as they come up repetitive and ugly in the generated satellite texture. | + | Header moved to [[tools: |
Line 147: | Line 129: | ||
====== ImageMagick 40960 Montage ====== | ====== ImageMagick 40960 Montage ====== | ||
- | When you create mosaic tiles of your attribute and texture maps, then use imagemagick to stitch them together into large satellite, you'll see it takes a lot of time and basically hoggs your computer to a halt while doing so. | + | When you create mosaic tiles of your attribute and texture maps, then use [[arma2: |
When we used imagemagick v7.0.4-1 on Intel Core i7 4790K 4GHz, 16GB Crucial Ballistix Sport DDR3-1600 DIMM CL9-9-9-24, it took total of **2h 52min** to stitch 40960 x 40960 satellite together from 10 x 10 mosaic pieces. | When we used imagemagick v7.0.4-1 on Intel Core i7 4790K 4GHz, 16GB Crucial Ballistix Sport DDR3-1600 DIMM CL9-9-9-24, it took total of **2h 52min** to stitch 40960 x 40960 satellite together from 10 x 10 mosaic pieces. | ||
+ | |||
+ | |||
+ | ====== Ocean Bottoms ====== | ||
+ | |||
+ | Header moved to [[tools: | ||
+ | |||
+ | |||
+ | ====== Mask to Texture ====== | ||
+ | |||
+ | Header moved to [[tools: | ||
+ | |||
+ | |||
+ | ====== Sapphire Teleport ====== | ||
+ | |||
+ | Header moved to [[tools: | ||
+ | |||
+ | |||
+ | ====== Sapphire Performance ====== | ||
+ | |||
+ | Header moved to [[tools: | ||
+ | |||
+ | |||
+ | ====== Settings ====== | ||
+ | |||
+ | Header moved to [[tools: | ||
+ |
arma3/terrain/l3dt.1484375751.txt.gz · Last modified: 2017/01/14 06:35 by snakeman