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arma3:terrain:heightmap-editing-water-depths

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arma3:terrain:heightmap-editing-water-depths [2017/09/01 06:11] – changed headers. snakemanarma3:terrain:heightmap-editing-water-depths [2024/08/02 17:54] (current) – links added. snakeman
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-====== Heightmap Editing Water Depths ======+====== ArmA 3 Heightmap Editing Water Depths ====== 
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 +[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]]
  
 **Howto edit ArmA 3 water / ocean depth heightmap elevations**. **Howto edit ArmA 3 water / ocean depth heightmap elevations**.
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 ====== L3DT ====== ====== L3DT ======
  
-L3DT is very nice to edit large areas of ocean depths, but is pretty useless for precise coastline work because you cant tell precisely where the satellite and water is.+[[tools:l3dt|L3DT]] is very nice to edit large areas of ocean depths, but is pretty useless for precise coastline work because you cant tell precisely where the satellite and water is.
  
 Precisely? Well talking about arma3 buldozer precisely here of course. Precisely? Well talking about arma3 buldozer precisely here of course.
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 make satellite texture with good colors for buldozer use, not sure what these colors would be but at least dark blue ocean color for underwater elevations is bad because its hard to see (difficult to explain). make satellite texture with good colors for buldozer use, not sure what these colors would be but at least dark blue ocean color for underwater elevations is bad because its hard to see (difficult to explain).
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arma3/terrain/heightmap-editing-water-depths.1504246311.txt.gz · Last modified: 2017/09/01 06:11 by snakeman

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