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arma3:terrain:grid-cell-size [2020/11/16 14:02] – livonia added, whats known so far. snakemanarma3:terrain:grid-cell-size [2024/08/02 17:52] (current) – links added. snakeman
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 ====== ArmA 3 Terrain Grid and Cell Sizes ====== ====== ArmA 3 Terrain Grid and Cell Sizes ======
 +
 +[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]]
  
 This page is "modular" or "inheriting" so first you must read [[arma:terrain:grid_cell_size|arma terrain grid and cell sizes]] page to know the background and other sizes than listed below. This page is "modular" or "inheriting" so first you must read [[arma:terrain:grid_cell_size|arma terrain grid and cell sizes]] page to know the background and other sizes than listed below.
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 New capability in ArmA 3 is that it / terran builder now supports 8192 grid heightmaps. Note: 8192 grid heightmaps make terrain builder extremely unstable (freezes or even crashes are normal behavior), it is not recommended to be used unless you are //experienced// terrain developer. New capability in ArmA 3 is that it / terran builder now supports 8192 grid heightmaps. Note: 8192 grid heightmaps make terrain builder extremely unstable (freezes or even crashes are normal behavior), it is not recommended to be used unless you are //experienced// terrain developer.
  
-^ Grid Size ^ Cell Size ^ Kilometer x Kilometer ^ Square Kilometer ^ +**Do NOT use 8192 grid heightmap!** 
-| 8192 | 50 | 409.6 | 167772 +^ Grid Size ^ Cell Size ^ Kilometer x Kilometer ^ 
-| 8192 | 40 | 327.68 | 107374 +| 8192 | 50 | 409.6 | 
-| 8192 | 30 | 245.76 | 60398 +| 8192 | 40 | 327.68 | 
-| 8192 | 20 | 163.84 | 26843.5 +| 8192 | 30 | 245.76 | 
-| 8192 | 10 | 81.92 | 6710.89 +| 8192 | 20 | 163.84 | 
-| 8192 | 9 | 73.72 | 5435.82 +| 8192 | 10 | 81.92 | 
-| 8192 | 8 | 65.53 | 4294.97 +| 8192 | 9 | 73.72 | 
-| 8192 | 7 | 57.34 | 3288.33 +| 8192 | 8 | 65.53 | 
-| 8192 | 6 | 49.15 | 2415.92 +| 8192 | 7 | 57.34 | 
-| 8192 | 5 | 40.96 | 1677.72 +| 8192 | 6 | 49.15 | 
-| 8192 | 4 | 32.76 | 1073.74 +| 8192 | 5 | 40.96 | 
-| 8192 | 3 | 24.57 | 603.98 +| 8192 | 4 | 32.76 | 
-| 8192 | 2 | 16.38 | 268.43 +| 8192 | 3 | 24.57 | 
-| 8192 | 1 | 8.19 | 67.10 +| 8192 | 2 | 16.38 | 
-| 8192 | 0.5 | 4 | 16.77 |+| 8192 | 1 | 8.19 | 
 +| 8192 | 0.5 | 4 | 
 +**Do NOT use 8192 grid heightmap!**
  
-We list square kilometer (km2) here just for reference, please do not use this measurement on forums etc when describing your terrain dimensions because the km x km is the standard we have used since 2001 OFP era. You can use all of these to explain your terrain size, but "km x km" or just "km" like "40km terrain" has to be the main focus to keep it simple.+The km x km is the standard we have used since 2001 OFP era. To explain your terrain size use "km x km" or just "km" for example "40km terrain" to keep it simple. Never use any other odd mumbo jumbo value system.
  
 Some terms for below table:\\ Some terms for below table:\\
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 **Official bis terrain specifications** **Official bis terrain specifications**
-^ Terrain ^ Grid ^ Cell ^ Satellite Tile ^ Texture Layer ^ Objects ^ Kilometer x Kilometer ^ Square Kilometer ^ +^ Terrain ^ Grid ^ Cell ^ Satellite Tile ^ Texture Layer ^ Objects ^ Kilometer x Kilometer ^ 
-| Altis | 4096 | 7.5 | 1024 | 30 | 1,779,908 | 30.72 | 943.71 +| Altis | 4096 | 7.5 | 1024 | 30 | 1,779,908 | 30.72 | 
-| Chernarus | 2048 | 7.5 | 512 | 30 | 1,055,157 | 15.36 | 235.93 +| Chernarus | 2048 | 7.5 | 512 | 30 | 1,055,157 | 15.36 | 
-| Desert_E | 512 | 4 | 64 | 32 | 1,810 | 2 | 4.19 +| Desert_E | 512 | 4 | 64 | 32 | 1,810 | 2 | 
-| Livonia | ? | ? | ? | ? | ? | 12.8 | 163.84 +| Livonia | ? | ? | ? | ? | ? | 12.8 | 
-| Malden 2035 | 1024 | 12.5 | 512 | 25 | 620,038 | 12.8 | 163.84 +| Malden 2035 | 1024 | 12.5 | 512 | 25 | 620,038 | 12.8 | 
-| Provinggrounds | 512 | 4 | 64 | 32 | 18,970 | 2 | 4.19 +| Provinggrounds | 512 | 4 | 64 | 32 | 18,970 | 2 | 
-| Shapur | 512 | 4 | 64 | 32 | 8,291 | 2 | 4.19 +| Shapur | 512 | 4 | 64 | 32 | 8,291 | 2 | 
-| Stratis | 2048 | 4 | 256 | 32 | 163,953 | 8.19 | 67.10 +| Stratis | 2048 | 4 | 256 | 32 | 163,953 | 8.19 | 
-| Takistan | 2048 | 6.25 | 256 | 50 | 438,906 | 12.8 | 163.84 +| Takistan | 2048 | 6.25 | 256 | 50 | 438,906 | 12.8 | 
-| Tanoa | 4096 | 3.75 | 512 | 30 | 1,675,073 | 15.36 | 235.93 +| Tanoa | 4096 | 3.75 | 512 | 30 | 1,675,073 | 15.36 | 
-| TOH Seattle | 4096 | 15 | 1024 | 60 | 2,284,713 | 61.4 | 3769.96 +| TOH Seattle | 4096 | 15 | 1024 | 60 | 2,284,713 | 61.4 | 
-| TOH South Asia | 4096 | 30 | 1024 | 120 | 1,160,307 | 122.8 | 15079.84 +| TOH South Asia | 4096 | 30 | 1024 | 120 | 1,160,307 | 122.8 | 
-| Utes | 512 | 10 | 128 | 40 | 17,474 | 5.12 | 26.21 |+| Utes | 512 | 10 | 128 | 40 | 17,474 | 5.12 |
  
arma3/terrain/grid-cell-size.1605535378.txt.gz · Last modified: 2020/11/16 14:02 by snakeman

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