arma3:terrain:global-mapper-ocean-srtm-depth
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
arma3:terrain:global-mapper-ocean-srtm-depth [2018/04/17 01:33] – added terrain builder info. snakeman | arma3:terrain:global-mapper-ocean-srtm-depth [2024/08/02 17:48] (current) – links added. snakeman | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== Global Mapper Ocean SRTM to -50m ====== | + | ====== |
+ | |||
+ | [[https:// | ||
**Problem: SRTM ocean depth is 0 meters, however this is not water in arma3, how can I make my ocean deeper?** | **Problem: SRTM ocean depth is 0 meters, however this is not water in arma3, how can I make my ocean deeper?** | ||
Line 9: | Line 11: | ||
Another options is to use terrain builder to draw the shape for oceans according to satellite texture but this of course means you already have satellite texture in terrain builder. Terrain builder is much faster to use as global mapper is slow and stutters so much is a pain. | Another options is to use terrain builder to draw the shape for oceans according to satellite texture but this of course means you already have satellite texture in terrain builder. Terrain builder is much faster to use as global mapper is slow and stutters so much is a pain. | ||
- | This does not have to be very accurate because we have to do some cleanup in L3DT (or buldozer?) anyways, of course its less work in there the more accurate you draw this area feature. | + | This does not have to be very accurate because we have to do some cleanup in [[tools: |
It might be good idea to save it as new layer to keep things organized. | It might be good idea to save it as new layer to keep things organized. | ||
Line 24: | Line 26: | ||
Have SRTM online source loaded with " | Have SRTM online source loaded with " | ||
+ |
arma3/terrain/global-mapper-ocean-srtm-depth.1523928835.txt.gz · Last modified: 2018/04/17 01:33 by snakeman