User Tools

Site Tools


arma3:terrain:global-mapper-ocean-srtm-depth

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
arma3:terrain:global-mapper-ocean-srtm-depth [2018/04/17 01:33] – added terrain builder info. snakemanarma3:terrain:global-mapper-ocean-srtm-depth [2024/08/02 17:48] (current) – links added. snakeman
Line 1: Line 1:
-====== Global Mapper Ocean SRTM to -50m ======+====== ArmA 3 Global Mapper Ocean SRTM to -50m ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]]
  
 **Problem: SRTM ocean depth is 0 meters, however this is not water in arma3, how can I make my ocean deeper?** **Problem: SRTM ocean depth is 0 meters, however this is not water in arma3, how can I make my ocean deeper?**
Line 9: Line 11:
 Another options is to use terrain builder to draw the shape for oceans according to satellite texture but this of course means you already have satellite texture in terrain builder. Terrain builder is much faster to use as global mapper is slow and stutters so much is a pain. Another options is to use terrain builder to draw the shape for oceans according to satellite texture but this of course means you already have satellite texture in terrain builder. Terrain builder is much faster to use as global mapper is slow and stutters so much is a pain.
  
-This does not have to be very accurate because we have to do some cleanup in L3DT (or buldozer?) anyways, of course its less work in there the more accurate you draw this area feature.+This does not have to be very accurate because we have to do some cleanup in [[tools:l3dt|L3DT]] (or buldozer?) anyways, of course its less work in there the more accurate you draw this area feature.
  
 It might be good idea to save it as new layer to keep things organized. It might be good idea to save it as new layer to keep things organized.
Line 24: Line 26:
  
 Have SRTM online source loaded with "flattened_ocean_to_-50m" layer as well as your regular user created feature grid box (remember to select user created feature grid), then just export SRTM online source normally as ASCII heightmap and it will be modified for -50m ocean depths. Have SRTM online source loaded with "flattened_ocean_to_-50m" layer as well as your regular user created feature grid box (remember to select user created feature grid), then just export SRTM online source normally as ASCII heightmap and it will be modified for -50m ocean depths.
 +
arma3/terrain/global-mapper-ocean-srtm-depth.1523928835.txt.gz · Last modified: 2018/04/17 01:33 by snakeman

Except where otherwise noted, content on this wiki is licensed under the following license: CC Attribution-Share Alike 4.0 International
CC Attribution-Share Alike 4.0 International Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki

All PMC web site download services are temporarily suspended until web site yearly fees have been recovered, want to download addons/mods? Then Support PMC.

If you are grateful for all the work PMC has done in the past 25 years, use Support PMC page.