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arma3:terrain:global-mapper-ocean-srtm-depth

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arma3:terrain:global-mapper-ocean-srtm-depth [2018/02/02 07:57] – created initial page. snakemanarma3:terrain:global-mapper-ocean-srtm-depth [2024/08/02 17:48] (current) – links added. snakeman
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-====== Global Mapper Ocean SRTM to -50m ======+====== ArmA 3 Global Mapper Ocean SRTM to -50m ====== 
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 +[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]]
  
 **Problem: SRTM ocean depth is 0 meters, however this is not water in arma3, how can I make my ocean deeper?** **Problem: SRTM ocean depth is 0 meters, however this is not water in arma3, how can I make my ocean deeper?**
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 Use like openstreetmap or world street map as your guide where the ocean is. Now create area feature (draw shape, ie polygon) for your ocean. Use like openstreetmap or world street map as your guide where the ocean is. Now create area feature (draw shape, ie polygon) for your ocean.
  
-This does not have to be very accurate because we have to do some cleanup in L3DT (or buldozer?) anyways, of course its less work in there the more accurate you draw this area feature.+Another options is to use terrain builder to draw the shape for oceans according to satellite texture but this of course means you already have satellite texture in terrain builder. Terrain builder is much faster to use as global mapper is slow and stutters so much is a pain. 
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 +This does not have to be very accurate because we have to do some cleanup in [[tools:l3dt|L3DT]] (or buldozer?) anyways, of course its less work in there the more accurate you draw this area feature.
  
 It might be good idea to save it as new layer to keep things organized. It might be good idea to save it as new layer to keep things organized.
  
-Select your new ocean layer, RMB -> edit - edit area feature. In feature attributes box click Add button, give attribute name "elevation" and value "-50", click OK and click OK.+Select your new ocean layer and ocean shape, RMB -> edit - edit area feature. In feature attributes box click Add button, give attribute name "elevation" and value "-50", click OK and click OK.
  
-Again with new ocean layer selected click RMB -> advanced feature creation options -> terrain - create/flatten terrain from selected area(s).+You can assign different elevation height value to every shape, this means you can make shallower area near the coast and deeper in the ocean far away from the coast, assuming you want to create two or more shapes to your ocean / water. 
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 +Again with new ocean layer AND all the ocean shapes selectedclick RMB -> advanced feature creation options -> terrain - create/flatten terrain from selected area(s).
  
 Now you see elevation grid creation options dialog. First lets call this layer like "flattened_ocean_to_-50m" so type that into the description edit box. Now you see elevation grid creation options dialog. First lets call this layer like "flattened_ocean_to_-50m" so type that into the description edit box.
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 Have SRTM online source loaded with "flattened_ocean_to_-50m" layer as well as your regular user created feature grid box (remember to select user created feature grid), then just export SRTM online source normally as ASCII heightmap and it will be modified for -50m ocean depths. Have SRTM online source loaded with "flattened_ocean_to_-50m" layer as well as your regular user created feature grid box (remember to select user created feature grid), then just export SRTM online source normally as ASCII heightmap and it will be modified for -50m ocean depths.
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arma3/terrain/global-mapper-ocean-srtm-depth.1517558277.txt.gz · Last modified: 2018/02/02 07:57 by snakeman