PMC websites shut down September 13th 2025 unless yearly web hosting fees are paid. Please Support PMC to help keep these websites online.

Enjoyed or found this pages content useful, please Support PMC to help me keep this web page online beyond september 13th 2025 when yearly web hosting fees are due.

User Tools

Site Tools


arma3:terrain:gdt-mco-texture-uvtransform

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
arma3:terrain:gdt-mco-texture-uvtransform [2019/01/28 19:24] – created initial page. snakemanarma3:terrain:gdt-mco-texture-uvtransform [2024/08/02 17:44] (current) – links added. snakeman
Line 1: Line 1:
-====== arma3 GDT, MCO uvTransform ======+====== ArmA 3 GDT, MCO uvTransform ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]]
  
 //Note; this page is a work in progress stub, please help us improve it.// //Note; this page is a work in progress stub, please help us improve it.//
Line 5: Line 7:
 Ground Detail Texture (GDT) and satellite layers RVMAT uvTransform to increase or decrease the tiling size of GDT's and MCO. Ground Detail Texture (GDT) and satellite layers RVMAT uvTransform to increase or decrease the tiling size of GDT's and MCO.
  
-2019-01-28+**2019-01-28**
  
 Snake Man: ok, well can you sum it up like what does uvtransform mean for GDT, why would I use it?\\ Snake Man: ok, well can you sum it up like what does uvtransform mean for GDT, why would I use it?\\
Line 11: Line 13:
 Snake Man: does GDT uvtransform size increase along with terrain size, like 2km its small and sharp while on 204km its big and blurry?\\ Snake Man: does GDT uvtransform size increase along with terrain size, like 2km its small and sharp while on 204km its big and blurry?\\
 Opteryx: yep Opteryx: yep
 +
 +Snake Man: this is first PMC Mongolia 409km layer rvmat:
 +<code cpp>
 +class TexGen0
 +{
 +    uvSource = "tex";
 +    class uvTransform
 +    {
 +        aside[] = {1,0,0};
 +        up[] = {0,1,0};
 +</code>
 +so you want the value 1 be changed to 40 on all of the _data_layers rvmat's?\\
 +Opteryx: yeah, but for texgen1 and texgen2, not sure what the idea value would be ideal for texgen0 which is the mco\\
 +Opteryx: guess you're gonna have to test a few different values and see what works the best
 +
 +At the end PMC Mongolia 409km terrain uses value 50:
 +<code cpp>
 +class TexGen1
 +{
 + uvSource = "tex";
 + class uvTransform
 + {
 + aside[] = {50,0,0};
 + up[] = {0,50,0};
 + dir[] = {0,0,10};
 + pos[] = {0,0,0};
 + };
 +};
 +class TexGen2
 +{
 + uvSource = "tex";
 + class uvTransform
 + {
 + aside[] = {50,0,0};
 + up[] = {0,50,0};
 + dir[] = {0,0,10};
 + pos[] = {0,0,0};
 + };
 +};
 +</code>
 +
arma3/terrain/gdt-mco-texture-uvtransform.1548703482.txt.gz · Last modified: 2019/01/28 19:24 by snakeman