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arma3:terrain:error-too-many-virtual-blocks-requested

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arma3:terrain:error-too-many-virtual-blocks-requested [2019/01/22 11:36] – added too many addons header. snakemanarma3:terrain:error-too-many-virtual-blocks-requested [2024/08/02 17:42] (current) – links added. snakeman
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-====== Too Many Virtual Blocks Requested ======+====== ArmA 3 Too Many Virtual Blocks Requested ====== 
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 +[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]] 
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 +**2020-10-28** Note: seems like arma3 v2.0 update has fixed this issue as at least we can load much more roads.shp features without a crash (tested with 19,212 so far). Please report back to us if you are still getting this crash described below.
  
 When you get arma3_x64.exe crash with **too many virtual blocks requested** it means (most likely) that you have too many roads in the shapefile. When you get arma3_x64.exe crash with **too many virtual blocks requested** it means (most likely) that you have too many roads in the shapefile.
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 **Conclusion:** only start your terrain with the absolutely minimum required addons, this way you can be sure the crash is not caused by too many (or even faulty) addons. **Conclusion:** only start your terrain with the absolutely minimum required addons, this way you can be sure the crash is not caused by too many (or even faulty) addons.
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arma3/terrain/error-too-many-virtual-blocks-requested.1548156981.txt.gz · Last modified: 2019/01/22 11:36 by snakeman

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