arma3:terrain:config.cpp
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arma3:terrain:config.cpp [2018/01/10 06:15] – added coding define true/false. snakeman | arma3:terrain:config.cpp [2024/08/02 17:20] (current) – links added. snakeman | ||
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====== ArmA 3 Terrain Config ====== | ====== ArmA 3 Terrain Config ====== | ||
+ | |||
+ | [[https:// | ||
**Everything you need to know about ArmA 3 Terrain WRP Config.cpp file** | **Everything you need to know about ArmA 3 Terrain WRP Config.cpp file** | ||
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**Fully working config.cpp example** ready to be copy-pasted and used in your terrain, only thing you need to do is replace " | **Fully working config.cpp example** ready to be copy-pasted and used in your terrain, only thing you need to do is replace " | ||
+ | |||
+ | Important note: if you use pboProject later than v1.73 you must start the GUI, go to Setup and untick "-W warnings are errors" | ||
<code cpp> | <code cpp> | ||
- | #define false 0 | ||
- | #define true !false | ||
- | |||
class CfgPatches | class CfgPatches | ||
{ | { | ||
class tut_tutorial_terrain | class tut_tutorial_terrain | ||
{ | { | ||
- | units[] = | + | units[] = {}; |
- | { | + | |
- | " | + | |
- | }; | + | |
weapons[] = {}; | weapons[] = {}; | ||
requiredVersion = 1; | requiredVersion = 1; | ||
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vehicles[] = {}; | vehicles[] = {}; | ||
}; | }; | ||
+ | |||
+ | minTreesInForestSquare = 2; | ||
+ | minRocksInRockSquare = 2; | ||
class Subdivision{}; | class Subdivision{}; | ||
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====== Tips ====== | ====== Tips ====== | ||
- | Veteran tip: don't take config.cpp from altis, stratis, tanoa or user made terrains, dont take it from outdated random tutorials. Take it only from PMC Editing Wiki! // | + | Veteran tip: don't take config.cpp from altis, stratis, tanoa or user made terrains, dont take it from outdated random tutorials. Take it only from PMC Editing Wiki! // |
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</ | </ | ||
- | Units is list of unit classes that this addon brings to the game. This is the name of your terrain. | + | Units is list of unit classes that this addon brings to the game, **it is not used for terrains**. |
<code cpp> | <code cpp> | ||
- | units[] = | + | units[] = { "name_of_my_character" }; |
- | { | + | |
- | "tut_tutorial_terrain" | + | |
- | }; | + | |
</ | </ | ||
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}; | }; | ||
</ | </ | ||
+ | |||
+ | See also [[arma3: | ||
+ | |||
===== Clutter ===== | ===== Clutter ===== | ||
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===== mapZone ===== | ===== mapZone ===== | ||
- | No idea, must be the UTM northing/ | + | mapZone |
- | <code cpp> | + | |
- | mapZone | + | |
- | </ | + | |
===== mapArea[] ===== | ===== mapArea[] ===== | ||
- | Again no idea, must be UTM latitude / longitude coordinates on edges of terrain? | + | mapArea[] |
- | <code cpp> | + | |
- | mapArea[] | + | |
- | </ | + | |
===== Lat / Lon ===== | ===== Lat / Lon ===== | ||
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minRocksInRockSquare = 3; | minRocksInRockSquare = 3; | ||
</ | </ | ||
+ |
arma3/terrain/config.cpp.1515564944.txt.gz · Last modified: 2018/01/10 06:15 by snakeman