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arma3:terrain:cfgsurfaces

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arma3:terrain:cfgsurfaces [2017/10/08 15:52] – added property value reference. snakemanarma3:terrain:cfgsurfaces [2024/08/02 17:08] (current) – links added. snakeman
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 ====== ArmA 3 CfgSurfaces ====== ====== ArmA 3 CfgSurfaces ======
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 +[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]]
  
 cfgSurfaces adds clutter configuration for ground detail texture (GDT) file names in the data\ directory. We also configure how rough the terrain is, what sound is played when driving/walking on it etc. cfgSurfaces adds clutter configuration for ground detail texture (GDT) file names in the data\ directory. We also configure how rough the terrain is, what sound is played when driving/walking on it etc.
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 ===== maxClutterColoringCoef ===== ===== maxClutterColoringCoef =====
  
-Float: Defines the maximum speed coefficient on that surface+Float: Defines the color coefficient on that surface
 <code cpp> <code cpp>
 maxClutterColoringCoef = 1.35; // Used by GdtStratisConcrete maxClutterColoringCoef = 1.35; // Used by GdtStratisConcrete
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 See also [[clutter-buldozer-and-you#how_cfgsurfaces_cfgsurfacecharacters_and_clutter_work]]. See also [[clutter-buldozer-and-you#how_cfgsurfaces_cfgsurfacecharacters_and_clutter_work]].
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arma3/terrain/cfgsurfaces.1507477954.txt.gz · Last modified: 2017/10/08 15:52 by snakeman