arma3:terrain:cfgsurfaces
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| arma3:terrain:cfgsurfaces [2017/10/08 15:52] – added property value reference. snakeman | arma3:terrain:cfgsurfaces [2024/08/02 17:08] (current) – links added. snakeman | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ====== ArmA 3 CfgSurfaces ====== | ====== ArmA 3 CfgSurfaces ====== | ||
| + | |||
| + | [[https:// | ||
| cfgSurfaces adds clutter configuration for ground detail texture (GDT) file names in the data\ directory. We also configure how rough the terrain is, what sound is played when driving/ | cfgSurfaces adds clutter configuration for ground detail texture (GDT) file names in the data\ directory. We also configure how rough the terrain is, what sound is played when driving/ | ||
| Line 128: | Line 130: | ||
| ===== maxClutterColoringCoef ===== | ===== maxClutterColoringCoef ===== | ||
| - | Float: Defines the maximum speed coefficient on that surface | + | Float: Defines the color coefficient on that surface |
| <code cpp> | <code cpp> | ||
| maxClutterColoringCoef = 1.35; // Used by GdtStratisConcrete | maxClutterColoringCoef = 1.35; // Used by GdtStratisConcrete | ||
| Line 201: | Line 203: | ||
| See also [[clutter-buldozer-and-you# | See also [[clutter-buldozer-and-you# | ||
| + | |||
arma3/terrain/cfgsurfaces.1507477954.txt.gz · Last modified: 2017/10/08 15:52 by snakeman
