PMC websites shut down October 13th 2025 unless yearly web hosting fees are paid. Please Support PMC to help keep these websites online.

Enjoyed or found this pages content useful, please Support PMC to help me keep this web page online beyond october 13th 2025 when yearly web hosting fees are due.

User Tools

Site Tools


arma3:road-shape-mapview-size

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

arma3:road-shape-mapview-size [2019/01/22 11:16] – created initial page. snakemanarma3:road-shape-mapview-size [2019/01/22 20:04] (current) – moved page. snakeman
Line 1: Line 1:
-====== ArmA 3 Road Shape Mapview Size ====== 
  
-**Mapview road shape sizes by Ice.** 
- 
-AIpathOffset does control in game map size of roads. Here's pic of 8 roads 
- 
-{{ https://pmc.editing.wiki/images/ArmA-3-Road-Shape-Mapview-Size.jpg }} 
- 
-And the config I used. 
- 
-<code cpp> 
-class RoadTypesLibrary 
-{ 
- class Road0001 
- { 
- width          = 10; 
- mainStrTex     = "ca\roads_e\roads\data\path_tak_ca.paa";  // lowercase! 
- mainTerTex     = "ca\roads_e\roads\data\path_tak_end_ca.paa"; 
- mainMat        = "ca\roads_e\roads\data\path_tak.rvmat"; 
- map            = "main road"; 
- AIpathOffset   = 0; 
- }; 
- class Road0002 
- { 
- width          = 10; 
- mainStrTex     = "ca\roads_e\roads\data\path_tak_ca.paa";  // lowercase! 
- mainTerTex     = "ca\roads_e\roads\data\path_tak_end_ca.paa"; 
- mainMat        = "ca\roads_e\roads\data\path_tak.rvmat"; 
- map            = "main road"; 
- AIpathOffset   = 2; 
- }; 
- class Road0003 
- { 
- width          = 10; 
- mainStrTex     = "ca\roads_e\roads\data\path_tak_ca.paa";  // lowercase! 
- mainTerTex     = "ca\roads_e\roads\data\path_tak_end_ca.paa"; 
- mainMat        = "ca\roads_e\roads\data\path_tak.rvmat"; 
- map            = "main road"; 
- AIpathOffset   = 4; 
- }; 
- class Road0004 
- { 
- width          = 10; 
- mainStrTex     = "ca\roads_e\roads\data\path_tak_ca.paa";  // lowercase! 
- mainTerTex     = "ca\roads_e\roads\data\path_tak_end_ca.paa"; 
- mainMat        = "ca\roads_e\roads\data\path_tak.rvmat"; 
- map            = "main road"; 
- AIpathOffset   = 6; 
- }; 
- class Road0005 
- { 
- width          = 10; 
- mainStrTex     = "ca\roads_e\roads\data\path_tak_ca.paa";  // lowercase! 
- mainTerTex     = "ca\roads_e\roads\data\path_tak_end_ca.paa"; 
- mainMat        = "ca\roads_e\roads\data\path_tak.rvmat"; 
- map            = "main road"; 
- AIpathOffset   = 8; 
- }; 
- class Road0006 
- { 
- width          = 10; 
- mainStrTex     = "ca\roads_e\roads\data\path_tak_ca.paa";  // lowercase! 
- mainTerTex     = "ca\roads_e\roads\data\path_tak_end_ca.paa"; 
- mainMat        = "ca\roads_e\roads\data\path_tak.rvmat"; 
- map            = "main road"; 
- AIpathOffset   = 10; 
- }; 
- class Road0007 
- { 
- width          = 10; 
- mainStrTex     = "ca\roads_e\roads\data\path_tak_ca.paa";  // lowercase! 
- mainTerTex     = "ca\roads_e\roads\data\path_tak_end_ca.paa"; 
- mainMat        = "ca\roads_e\roads\data\path_tak.rvmat"; 
- map            = "main road"; 
- AIpathOffset   = 20; 
- }; 
- class Road0008 
- { 
- width          = 10; 
- mainStrTex     = "ca\roads_e\roads\data\path_tak_ca.paa";  // lowercase! 
- mainTerTex     = "ca\roads_e\roads\data\path_tak_end_ca.paa"; 
- mainMat        = "ca\roads_e\roads\data\path_tak.rvmat"; 
- map            = "main road"; 
- AIpathOffset   = 40; 
- }; 
-}; 
-</code> 
-Once you get past 6 it seems to turn the orange "main road" white so width is road texture width, an AIpathOffset is in game map width + plus where they drive An to make matters worse, AIpathOffset = 5 would make AI drive middle of a 10 width road. But it also makes you in game map road a thin line. 
arma3/road-shape-mapview-size.1548155783.txt.gz · Last modified: 2019/01/22 11:16 by snakeman