arma3:road-shape-mapview-size
Differences
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| arma3:road-shape-mapview-size [2019/01/22 11:16] – created initial page. snakeman | arma3:road-shape-mapview-size [2019/01/22 20:04] (current) – moved page. snakeman | ||
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| - | ====== ArmA 3 Road Shape Mapview Size ====== | ||
| - | **Mapview road shape sizes by Ice.** | ||
| - | |||
| - | AIpathOffset does control in game map size of roads. Here's pic of 8 roads | ||
| - | |||
| - | {{ https:// | ||
| - | |||
| - | And the config I used. | ||
| - | |||
| - | <code cpp> | ||
| - | class RoadTypesLibrary | ||
| - | { | ||
| - | class Road0001 | ||
| - | { | ||
| - | width | ||
| - | mainStrTex | ||
| - | mainTerTex | ||
| - | mainMat | ||
| - | map = "main road"; | ||
| - | AIpathOffset | ||
| - | }; | ||
| - | class Road0002 | ||
| - | { | ||
| - | width | ||
| - | mainStrTex | ||
| - | mainTerTex | ||
| - | mainMat | ||
| - | map = "main road"; | ||
| - | AIpathOffset | ||
| - | }; | ||
| - | class Road0003 | ||
| - | { | ||
| - | width | ||
| - | mainStrTex | ||
| - | mainTerTex | ||
| - | mainMat | ||
| - | map = "main road"; | ||
| - | AIpathOffset | ||
| - | }; | ||
| - | class Road0004 | ||
| - | { | ||
| - | width | ||
| - | mainStrTex | ||
| - | mainTerTex | ||
| - | mainMat | ||
| - | map = "main road"; | ||
| - | AIpathOffset | ||
| - | }; | ||
| - | class Road0005 | ||
| - | { | ||
| - | width | ||
| - | mainStrTex | ||
| - | mainTerTex | ||
| - | mainMat | ||
| - | map = "main road"; | ||
| - | AIpathOffset | ||
| - | }; | ||
| - | class Road0006 | ||
| - | { | ||
| - | width | ||
| - | mainStrTex | ||
| - | mainTerTex | ||
| - | mainMat | ||
| - | map = "main road"; | ||
| - | AIpathOffset | ||
| - | }; | ||
| - | class Road0007 | ||
| - | { | ||
| - | width | ||
| - | mainStrTex | ||
| - | mainTerTex | ||
| - | mainMat | ||
| - | map = "main road"; | ||
| - | AIpathOffset | ||
| - | }; | ||
| - | class Road0008 | ||
| - | { | ||
| - | width | ||
| - | mainStrTex | ||
| - | mainTerTex | ||
| - | mainMat | ||
| - | map = "main road"; | ||
| - | AIpathOffset | ||
| - | }; | ||
| - | }; | ||
| - | </ | ||
| - | Once you get past 6 it seems to turn the orange "main road" white so width is road texture width, an AIpathOffset is in game map width + plus where they drive An to make matters worse, AIpathOffset = 5 would make AI drive middle of a 10 width road. But it also makes you in game map road a thin line. | ||
arma3/road-shape-mapview-size.1548155783.txt.gz · Last modified: 2019/01/22 11:16 by snakeman
