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arma3:port-arma2-howto-split-the-gear [2016/11/01 17:18] – fixed typo and added better description. snakemanarma3:port-arma2-howto-split-the-gear [2024/08/03 12:19] (current) – links added. snakeman
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 ====== ArmA 2 Model Port - Splitting Up The Gear ====== ====== ArmA 2 Model Port - Splitting Up The Gear ======
  
-Porting ArmA 2 character model with gear and vest into ArmA 3 new gear/uniform/vest standards.+[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]]
  
 PMCTODO - this page is work in progress ;) PMCTODO - this page is work in progress ;)
  
-This guide gives you the basics how to take your ArmA 2 ported character with all the helmet/gear equipment and split them up into individual parts like its done in ArmA 3.+**Porting ArmA 2 character model with gear and vest into ArmA 3 new gear / uniform / vest standards.**
  
-**Remove Helmet from your ArmA 2 ported character**+This guide gives you the basics how to take your ArmA 2 ported character with all the helmet / gear equipment and split them up into individual parts like its done in ArmA 3.
  
-Take your ArmA 2 ported character model that has a helmet, use Oxygen 2 to remove this helmet on all Resolution LODs and from ShadowVolume's etc. Make sure your character has correct ArmA 3 proxy's placed (in this case hmd proxy). 
  
-**Inserting Helmet to your ArmA 2 ported character**+====== General ====== 
 + 
 +For both helmet and vest geometry LOD has to be present, even if it's empty, and has to have "autocenter = 0" set in Named Properties window. 
 + 
 +Helmets and glasses need to have an empty ViewPilot LOD or they would obscure view in 1st person. 
 + 
 +Make sure to model night vision goggles (NVG) slot on helmets in appropriate position. See A3_headgear_NVGslot.p3d for placement reference. 
 + 
 +If you want to make chin strap skinned on jawbone, the bone name is "Face_Jawbone"
 + 
 +"camo" selections do work, the same as on characters. 
 + 
 + 
 +====== Remove Helmet / Headgear ====== 
 + 
 +Take your ArmA 2 ported character model that has a helmet, use your choice of 3D modeling program to remove this helmet on all Resolution LODs and from ShadowVolume's etc. Make sure your character has correct ArmA 3 proxy's placed (in this case \A3\Characters_F\Proxies\hmd proxy). 
 + 
 + 
 +====== Add Helmet / Headgear ======
  
 This is done by a config, read details on [[arma3:custom-gear|ArmA 3 Custom Gear]] page how to setup helmet config. This is done by a config, read details on [[arma3:custom-gear|ArmA 3 Custom Gear]] page how to setup helmet config.
  
-**Remove Vest from your ArmA 2 ported character** 
  
-Take your ArmA 2 ported character model that has a vest, use Oxygen 2 to remove this vest from all Resolution LODs, ShadowVolume and View-Pilot. Make sure your character has correct ArmA 3 proxy's placed (in this case ? proxy).+====== Remove Vest ======
  
-**Inserting Vest to your ArmA 2 ported character**+Take your ArmA 2 ported character model that has a vest, use your choice of 3D modeling program to remove this vest from all Resolution LODs, ShadowVolume and View-Pilot. Make sure your character has correct ArmA 3 proxy's placed (in this case \A3\Characters_F\Proxies\equipment (?) proxy). 
 + 
 + 
 +====== Add Vest ======
  
 This is done by a config, read details on [[arma3:custom-gear|ArmA 3 Custom Gear]] page how to setup vest config. This is done by a config, read details on [[arma3:custom-gear|ArmA 3 Custom Gear]] page how to setup vest config.
 +
arma3/port-arma2-howto-split-the-gear.1478020713.txt.gz · Last modified: 2016/11/01 17:18 by snakeman