arma3:port-arma2
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arma3:port-arma2 [2013/04/19 19:06] – created port-arma2 initial page. snakeman | arma3:port-arma2 [2024/08/03 12:26] (current) – links added. snakeman | ||
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====== ArmA 2 To ArmA 3 Port ====== | ====== ArmA 2 To ArmA 3 Port ====== | ||
- | How to port ArmA 2 addons into ArmA 3, hasty guide but more tutorials are planned! | + | [[https:// |
+ | **How to port ArmA 2 character, vehicle and weapon addons into ArmA 3** | ||
- | ====== | + | HOWTO Port ArmA 2: [[arma3: |
- | Howto port ArmA 2 character into ArmA 3 | ||
- | |||
- | - model.cfg from [[arma3: | ||
- | - delete old proxies from your model, import new ones from bis arma3 example character. | ||
- | - config.cpp changes to have the uniform as cfgWeapons thingy. | ||
- | |||
- | |||
- | ====== Terrain ====== | ||
- | |||
- | Howto port ArmA 2 Terrain WRP into ArmA 3 | ||
- | |||
- | - roads from arma2, then disable new shapefile roads in config. | ||
- | - config inherit from stratis and required addons " | ||
- | |||
- | |||
- | ====== Vehicle - Tank ====== | ||
- | |||
- | Howto port ArmA 2 Vehicle into ArmA 3 | ||
- | |||
- | Animations are necessary to get in/out of the vehicle. | ||
- | |||
- | Unpack tracked.pbo from your ArmA 2 and copy the following files from the data\anim\ directory: | ||
- | < | ||
- | KIA_Abrams_Driver.rtm | ||
- | KIA_Abrams_Gunner.rtm | ||
- | KIA_Abrams_Commander.rtm | ||
- | KIA_Abrams_CommanderOut.rtm | ||
- | KIA_Abrams_DriverOut.rtm | ||
- | KIA_Abrams_GunnerOut.rtm | ||
- | Abrams_Commander.rtm | ||
- | Abrams_CommanderOut.rtm | ||
- | Abrams_Gunner.rtm | ||
- | Abrams_GunnerOut.rtm | ||
- | Abrams_DriverOut.rtm | ||
- | Abrams_Driver.rtm | ||
- | </ | ||
- | |||
- | Config.cpp: | ||
- | <code cpp> | ||
- | class KIA_Abrams_Commander : DefaultDie | ||
- | { | ||
- | actions = " | ||
- | file = " | ||
- | terminal = 1; | ||
- | soundEnabled = 0; | ||
- | connectTo[] = {" | ||
- | speed = 0.5; | ||
- | looped = 0; | ||
- | }; | ||
- | |||
- | class Abrams_Commander : Crew | ||
- | { | ||
- | file = " | ||
- | interpolateTo[] = {" | ||
- | }; | ||
- | |||
- | class Abrams_CommanderOut : Abrams_Commander | ||
- | { | ||
- | file = " | ||
- | interpolateTo[] = {" | ||
- | }; | ||
- | |||
- | class KIA_Abrams_Driver : DefaultDie | ||
- | { | ||
- | actions = " | ||
- | file = " | ||
- | speed = 0.5; | ||
- | looped = 0; | ||
- | terminal = 1; | ||
- | soundEnabled = 0; | ||
- | connectTo[] = {" | ||
- | }; | ||
- | |||
- | class Abrams_Driver : Crew | ||
- | { | ||
- | file = " | ||
- | interpolateTo[] = {" | ||
- | }; | ||
- | |||
- | class Abrams_DriverOut : Abrams_Driver | ||
- | { | ||
- | file = " | ||
- | interpolateTo[] = {" | ||
- | }; | ||
- | |||
- | class KIA_Abrams_Gunner : DefaultDie | ||
- | { | ||
- | actions = " | ||
- | file = " | ||
- | speed = 0.5; | ||
- | looped = 0; | ||
- | terminal = 1; | ||
- | soundEnabled = 0; | ||
- | connectTo[] = {" | ||
- | }; | ||
- | |||
- | class Abrams_Gunner : Crew | ||
- | { | ||
- | file = " | ||
- | interpolateTo[] = {" | ||
- | }; | ||
- | </ | ||
- | |||
- | Replace each driverOpticsModel = " | ||
- | driverOpticsModel = " | ||
- | |||
- | Replace each gunnerOpticsModel = " | ||
- | gunnerOpticsModel = " | ||
- | |||
- | Replace each gunnerOpticsModel = " | ||
- | gunnerOpticsModel = " | ||
- | |||
- | Replace each gunnerOutOpticsModel = " | ||
- | gunnerOutOpticsModel = " | ||
- | |||
- | Replace each cursor = " | ||
- | cursor = " | ||
- | |||
- | Replace each cursorAim = " | ||
- | cursorAim = " |
arma3/port-arma2.1366398406.txt.gz · Last modified: 2013/04/19 19:06 by snakeman