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arma3:port-arma-2-character

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arma3:port-arma-2-character [2017/12/28 15:32] – created initial page. snakemanarma3:port-arma-2-character [2024/08/03 12:12] (current) – links added. snakeman
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 ====== ArmA 2 To ArmA 3 Porting - Character ====== ====== ArmA 2 To ArmA 3 Porting - Character ======
 +
 +[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]]
  
 Howto port ArmA 2 character into ArmA 3 Howto port ArmA 2 character into ArmA 3
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 Remove "ItemMap", "ItemCompass", "ItemWatch" and "ItemRadio" from weapons/respawnweapons. These are placed through linkedItems now. Remove "ItemMap", "ItemCompass", "ItemWatch" and "ItemRadio" from weapons/respawnweapons. These are placed through linkedItems now.
 +
 +If you use hiddenselectionstextures to choose many uniform types for this model, then it must be in uniform and character configs.
 +
 +Must be in both uniform class and character class:
 +<code cpp>
 +hiddenSelections[] = { "camo" };
 +hiddenSelectionsTextures[] = { "namespace\myaddon\data\mytexture_co.paa" };
 +</code>
 +
arma3/port-arma-2-character.1514475138.txt.gz · Last modified: 2017/12/28 15:32 by snakeman

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