arma3:modeling
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| arma3:modeling [2019/01/22 13:11] – added decals header. snakeman | arma3:modeling [2024/08/02 16:06] (current) – links added. snakeman | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ====== 3D Modeling in ArmA 3 ====== | ====== 3D Modeling in ArmA 3 ====== | ||
| + | |||
| + | [[https:// | ||
| ArmA 3 modeling. 3D model file extension is P3D and bis changed to use type 70 P3D file format, old ArmA 2 tools (like Oxygen 2) most likely wont work anymore. | ArmA 3 modeling. 3D model file extension is P3D and bis changed to use type 70 P3D file format, old ArmA 2 tools (like Oxygen 2) most likely wont work anymore. | ||
| Line 6: | Line 8: | ||
| [[arma3: | [[arma3: | ||
| + | |||
| + | [[arma3: | ||
| + | |||
| + | [[arma3: | ||
| **ArmA 3 Custom Characters Head visible in freelook mode.** | **ArmA 3 Custom Characters Head visible in freelook mode.** | ||
| Line 99: | Line 105: | ||
| But make sure your rvmat dont have procedural texture that turns it into red :-) | But make sure your rvmat dont have procedural texture that turns it into red :-) | ||
| + | |||
| + | |||
| + | ===== Building Object Draw Distance ===== | ||
| + | |||
| + | HOWTO increase your building object draw distance for terrains by Opteryx | ||
| + | |||
| + | First inherit Land_spp_Tower_F, | ||
| + | <code cpp> | ||
| + | accuracy = 1000; | ||
| + | featureSize = 100; | ||
| + | featureType = 2; | ||
| + | </ | ||
| + | Then these named properties in Geometry: | ||
| + | {{ https:// | ||
| + | |||
| + | This only applies for max 500 static objects per terrain. | ||
| + | |||
arma3/modeling.1548162663.txt.gz · Last modified: 2019/01/22 13:11 by snakeman
