arma3:modeling
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arma3:modeling [2017/11/06 07:04] – added header. snakeman | arma3:modeling [2024/08/02 16:06] (current) – links added. snakeman | ||
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====== 3D Modeling in ArmA 3 ====== | ====== 3D Modeling in ArmA 3 ====== | ||
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+ | [[https:// | ||
ArmA 3 modeling. 3D model file extension is P3D and bis changed to use type 70 P3D file format, old ArmA 2 tools (like Oxygen 2) most likely wont work anymore. | ArmA 3 modeling. 3D model file extension is P3D and bis changed to use type 70 P3D file format, old ArmA 2 tools (like Oxygen 2) most likely wont work anymore. | ||
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[[arma3: | [[arma3: | ||
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+ | [[arma3: | ||
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+ | [[arma3: | ||
**ArmA 3 Custom Characters Head visible in freelook mode.** | **ArmA 3 Custom Characters Head visible in freelook mode.** | ||
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Use powergrep to search it. Include files: *.p3d, action type: simple search and search type: binary data. You must turn the texture name into HEX codes, you cant just search the real texture name. | Use powergrep to search it. Include files: *.p3d, action type: simple search and search type: binary data. You must turn the texture name into HEX codes, you cant just search the real texture name. | ||
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+ | ===== Decals ===== | ||
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+ | Object builder P3D property, On surface and Decal are not needed anymore. | ||
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+ | {{ https:// | ||
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+ | Just use named properties from below. | ||
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+ | Decal Named Properties: | ||
+ | class = land_decal\\ | ||
+ | map = hide | ||
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+ | But make sure your rvmat dont have procedural texture that turns it into red :-) | ||
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+ | ===== Building Object Draw Distance ===== | ||
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+ | HOWTO increase your building object draw distance for terrains by Opteryx | ||
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+ | First inherit Land_spp_Tower_F, | ||
+ | <code cpp> | ||
+ | accuracy = 1000; | ||
+ | featureSize = 100; | ||
+ | featureType = 2; | ||
+ | </ | ||
+ | Then these named properties in Geometry: | ||
+ | {{ https:// | ||
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+ | This only applies for max 500 static objects per terrain. | ||
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arma3/modeling.1509951879.txt.gz · Last modified: 2017/11/06 07:04 by snakeman