PMC websites shut down September 13th 2025 unless yearly web hosting fees are paid. Please Support PMC to help keep these websites online.

Enjoyed or found this pages content useful, please Support PMC to help me keep this web page online beyond september 13th 2025 when yearly web hosting fees are due.

User Tools

Site Tools


arma3:modeling

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
arma3:modeling [2017/01/16 10:00] – added model.cfg header. snakemanarma3:modeling [2024/08/02 16:06] (current) – links added. snakeman
Line 1: Line 1:
 ====== 3D Modeling in ArmA 3 ====== ====== 3D Modeling in ArmA 3 ======
 +
 +[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]]
  
 ArmA 3 modeling. 3D model file extension is P3D and bis changed to use type 70 P3D file format, old ArmA 2 tools (like Oxygen 2) most likely wont work anymore. ArmA 3 modeling. 3D model file extension is P3D and bis changed to use type 70 P3D file format, old ArmA 2 tools (like Oxygen 2) most likely wont work anymore.
Line 6: Line 8:
  
 [[arma3:alwarren-weapon-collimator-sights|ArmA 3 Weapon Collimator Sights Tutorial]] by Alwarren [[arma3:alwarren-weapon-collimator-sights|ArmA 3 Weapon Collimator Sights Tutorial]] by Alwarren
 +
 +[[arma3:infantry-metrics|Info Infantry Metrics]] by X3KJ
 +
 +[[arma3:modeling:buldozer-lighting|ArmA 3 Buldozer Lighting]] by HorribleGoat
  
 **ArmA 3 Custom Characters Head visible in freelook mode.** **ArmA 3 Custom Characters Head visible in freelook mode.**
Line 72: Line 78:
 </code> </code>
 Usually you get default, vehicle, ship, plane, etc type of extern / inherit errors, assuming you have old style lazy / wrong model.cfg writing style. Usually you get default, vehicle, ship, plane, etc type of extern / inherit errors, assuming you have old style lazy / wrong model.cfg writing style.
 +
 +
 +===== Check Section Count =====
 +
 +If you have already binarized p3d model you can check section count with [[arma3:tools:mikero-tools|Mikero Tools Eliteness]].
 +
 +
 +===== Texture Without a Path =====
 +
 +If your P3D includes TGA / PAA texture without a path, moveobject will not list this texture, neither does pboproject binarization complain about it (Mikero said something about procedural textures).
 +
 +Use powergrep to search it. Include files: *.p3d, action type: simple search and search type: binary data. You must turn the texture name into HEX codes, you cant just search the real texture name.
 +
 +
 +===== Decals =====
 +
 +Object builder P3D property, On surface and Decal are not needed anymore.
 +
 +{{ https://pmc.editing.wiki/images/Object-Builder-Face-Properties.png }}
 +
 +Just use named properties from below.
 +
 +Decal Named Properties:\\
 +class = land_decal\\
 +map = hide
 +
 +But make sure your rvmat dont have procedural texture that turns it into red :-)
 +
 +
 +===== Building Object Draw Distance =====
 +
 +HOWTO increase your building object draw distance for terrains by Opteryx
 +
 +First inherit Land_spp_Tower_F, then have this in the config:
 +<code cpp>
 +accuracy = 1000;
 +featureSize = 100;
 +featureType = 2;
 +</code>
 +Then these named properties in Geometry:
 +{{ https://pmc.editing.wiki/images/ArmA-3-Building-Object-Draw-Distance-Geometry.png }}
 +
 +This only applies for max 500 static objects per terrain.
 +
arma3/modeling.1484560822.txt.gz · Last modified: 2017/01/16 10:00 by snakeman