arma3:modeling:buldozer-lighting
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| arma3:modeling:buldozer-lighting [2022/05/15 00:13] – added link. snakeman | arma3:modeling:buldozer-lighting [2024/08/02 16:02] (current) – links added. snakeman | ||
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| ====== ArmA 3 Buldozer Lighting ====== | ====== ArmA 3 Buldozer Lighting ====== | ||
| - | [[:arma|ArmA 3]], [[arma3: | + | [[https:// |
| - | **2022-05-15T00: | + | **2022-05-15T00: |
| **Buldozer Lighting** by Horriblegoat. | **Buldozer Lighting** by Horriblegoat. | ||
| - | Heres a buldozer lighting files for P: | + | Heres a buldozer lighting files for P: |
| + | < | ||
| + | magnet:? | ||
| + | </ | ||
| This is how I run mine, note the -world stratis parameter (stratis world config included in the setup): | This is how I run mine, note the -world stratis parameter (stratis world config included in the setup): | ||
| Line 17: | Line 20: | ||
| {{https:// | {{https:// | ||
| - | Will look like this. For time switch, one can run scripts in buldozer through here: | + | Will look like this. |
| + | |||
| + | For time switch, one can run scripts in buldozer through here: | ||
| {{https:// | {{https:// | ||
| + | |||
| + | timeset.sqf script. | ||
| + | |||
| + | <code cpp> | ||
| + | setDate [2001, 06, 22, 05, 0]; | ||
| + | </ | ||
| {{https:// | {{https:// | ||
| + | |||
| + | You can use any SQF file name and path, this is just an example: | ||
| + | < | ||
| + | \scripts\BuldozerTools\timeset.sqf | ||
| + | </ | ||
| + | |||
| + | Make sure NOT to use p: in the beginning. | ||
| {{https:// | {{https:// | ||
| + | |||
| + | Examples of different lighting effects. | ||
| + | |||
| + | Noon | ||
| {{https:// | {{https:// | ||
| + | |||
| + | Sunset | ||
| {{https:// | {{https:// | ||
| - | {{https:// | + | Midnight |
| - | {{https:// | + | {{https:// |
arma3/modeling/buldozer-lighting.1652573633.txt.gz · Last modified: 2022/05/15 00:13 by snakeman
