arma3:modeling:buldozer-lighting
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arma3:modeling:buldozer-lighting [2022/05/15 00:13] – added link. snakeman | arma3:modeling:buldozer-lighting [2024/08/02 16:02] (current) – links added. snakeman | ||
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====== ArmA 3 Buldozer Lighting ====== | ====== ArmA 3 Buldozer Lighting ====== | ||
- | [[:arma|ArmA 3]], [[arma3: | + | [[https:// |
- | **2022-05-15T00: | + | **2022-05-15T00: |
**Buldozer Lighting** by Horriblegoat. | **Buldozer Lighting** by Horriblegoat. | ||
- | Heres a buldozer lighting files for P: | + | Heres a buldozer lighting files for P: |
+ | < | ||
+ | magnet:? | ||
+ | </ | ||
This is how I run mine, note the -world stratis parameter (stratis world config included in the setup): | This is how I run mine, note the -world stratis parameter (stratis world config included in the setup): | ||
Line 17: | Line 20: | ||
{{https:// | {{https:// | ||
- | Will look like this. For time switch, one can run scripts in buldozer through here: | + | Will look like this. |
+ | |||
+ | For time switch, one can run scripts in buldozer through here: | ||
{{https:// | {{https:// | ||
+ | |||
+ | timeset.sqf script. | ||
+ | |||
+ | <code cpp> | ||
+ | setDate [2001, 06, 22, 05, 0]; | ||
+ | </ | ||
{{https:// | {{https:// | ||
+ | |||
+ | You can use any SQF file name and path, this is just an example: | ||
+ | < | ||
+ | \scripts\BuldozerTools\timeset.sqf | ||
+ | </ | ||
+ | |||
+ | Make sure NOT to use p: in the beginning. | ||
{{https:// | {{https:// | ||
+ | |||
+ | Examples of different lighting effects. | ||
+ | |||
+ | Noon | ||
{{https:// | {{https:// | ||
+ | |||
+ | Sunset | ||
{{https:// | {{https:// | ||
- | {{https:// | + | Midnight |
- | {{https:// | + | {{https:// |
arma3/modeling/buldozer-lighting.1652573633.txt.gz · Last modified: 2022/05/15 00:13 by snakeman