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arma3:modeling:buldozer-lighting [2022/05/14 23:45] – created initial page. snakemanarma3:modeling:buldozer-lighting [2024/08/02 16:02] (current) – links added. snakeman
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 ====== ArmA 3 Buldozer Lighting ====== ====== ArmA 3 Buldozer Lighting ======
  
-[[:arma|ArmA 3]], [[:arma3:modeling|ArmA 3 Modeling]]+[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]]
  
-**2022-05-14T23:27:00Z**+**2022-05-15T00:31:00Z**
  
 **Buldozer Lighting** by Horriblegoat. **Buldozer Lighting** by Horriblegoat.
  
-Heres a buldozer lighting files for P:\bin [[https://pmc.editing.wiki/downloads/bin_Buldozer_with_A3_lighting_sample.7z|bin_Buldozer_with_A3_lighting_sample.7z]].+Heres a buldozer lighting files for P:\bin bin_Buldozer_with_A3_lighting_sample.7z OFP-ArmA.Tools.2024-03-19Torrent Magnet: 
 +<code> 
 +magnet:?xt=urn:btih:297c190f64d165274f5d04d22e5f743d4238b2ef&xt=urn:btmh:122000873e0fd4d26f3b3b2d1f6ea86704552a132dd7f6cf4b83a784b3c252599e4d&dn=OFP-ArmA.Tools.2024-03-19&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a6969%2fannounce 
 +</code>
  
 This is how I run mine, note the -world stratis parameter (stratis world config included in the setup): This is how I run mine, note the -world stratis parameter (stratis world config included in the setup):
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 {{https://pmc.editing.wiki/images/ArmA-3-Buldozer-Lighting-01.png}} {{https://pmc.editing.wiki/images/ArmA-3-Buldozer-Lighting-01.png}}
  
-Will look like this. For time switch, one can run scripts in buldozer through here:+Will look like this. 
 + 
 +For time switch, one can run scripts in buldozer through here:
  
 {{https://pmc.editing.wiki/images/ArmA-3-Buldozer-Lighting-02.png}} {{https://pmc.editing.wiki/images/ArmA-3-Buldozer-Lighting-02.png}}
 +
 +timeset.sqf script.
 +
 +<code cpp>
 +setDate [2001, 06, 22, 05, 0];
 +</code>
  
 {{https://pmc.editing.wiki/images/ArmA-3-Buldozer-Lighting-03.png}} {{https://pmc.editing.wiki/images/ArmA-3-Buldozer-Lighting-03.png}}
 +
 +You can use any SQF file name and path, this is just an example:
 +<code>
 +\scripts\BuldozerTools\timeset.sqf
 +</code>
 +
 +Make sure NOT to use p: in the beginning.
  
 {{https://pmc.editing.wiki/images/ArmA-3-Buldozer-Lighting-04.png}} {{https://pmc.editing.wiki/images/ArmA-3-Buldozer-Lighting-04.png}}
 +
 +Examples of different lighting effects.
 +
 +Noon
  
 {{https://pmc.editing.wiki/images/ArmA-3-Buldozer-Lighting-05.png}} {{https://pmc.editing.wiki/images/ArmA-3-Buldozer-Lighting-05.png}}
 +
 +Sunset
  
 {{https://pmc.editing.wiki/images/ArmA-3-Buldozer-Lighting-06.png}} {{https://pmc.editing.wiki/images/ArmA-3-Buldozer-Lighting-06.png}}
  
-{{https://pmc.editing.wiki/images/ArmA-3-Buldozer-Lighting-07.png}}+Midnight
  
-{{https://pmc.editing.wiki/images/ArmA-3-Buldozer-Lighting-08.png}}+{{https://pmc.editing.wiki/images/ArmA-3-Buldozer-Lighting-07.png}}
  
arma3/modeling/buldozer-lighting.1652571930.txt.gz · Last modified: 2022/05/14 23:45 by snakeman