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arma3:missions [2015/05/18 18:39] – added link to arma2 page. snakemanarma3:missions [2024/08/02 15:59] (current) – links added. snakeman
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-====== Missions ======+====== ArmA 3 Missions ======
  
-This is all about missions and campaigns for ArmA 3.+[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]]
  
-**Campaign Description.Ext**+This page is all about missions and campaigns for [[:arma3|ArmA 3]].
  
-When you are creating your ArmA 3 campaign and if you get this error: +| [[arma3:missions:campaign-missions|Campaign Missions]] | [[arma3:missions:campaign-description.ext|Campaign Description.ext]] | [[arma3:missions:campaign-savestatus|Campaign saveStatus]] | [[arma3:missions:campaign-weaponpool|Campaign weapoPool]] | [[arma3:missions:campaign-editing-tips|Campaign Editing Tips]] | [[arma3:missions:campaign-features|Campaign Features]] | 
-<code> +| [[arma3:missions:description.ext|Description.ext ]] | [[arma3:missions:good-old-2d-editor|Good Old 2D Editor]] | [[arma3:missions:misc|Misc]] | [[arma3:missions:steam-subscription-to-download-mission|Steam Subscription to Download Mission]] | [[arma3:missions:eden-editor|Eden Editor]] | [[arma3:missions:apex-protocol-analysis|Apex Protocol Analysis]] | 
-Warning MessageNo entry 'Campaigns\<NAME>\description.ext/Campaign.briefingName'. +| [[arma3:missions:group-name-call-sign|Group name call sign]] | [[arma3:missions:fire-and-smoke|Fire and Smoke]] | [[arma3:missions:east-wind-campaign-description.ext|East Wind Campaign Description.ext]] | [[arma3:missions:cfgcommunicationmenu|CfgCommunicationMenu]] | [[arma3:missions:trigger-seized-by|Trigger Seized By]] |
-</code> +
-You need to add one line in description.ext file+
-<code> +
-briefingName = "My Campaign!"; +
-</code> +
-And its fixed.+
  
-**Campaign Missions**+[[arma3:missions:add-cargo-global|Add Cargo Global]]\\ 
 +[[arma3:missions:campaign-development-setup|Campaign Development Setup]]\\ 
 +[[arma3:missions:chernarus-airfield-ai-landing|Chernarus Airfield AI Landing]]\\ 
 +[[arma3:missions:cup-artillery-report|CUP Artillery Report]]\\ 
 +[[arma3:missions:delete-vehicle-at-waypoint|Delete Vehicle At Waypoint]]\\ 
 +[[arma3:missions:gunship-helicopter-survival|Gunship Helicopter Survival]]\\ 
 +[[arma3:missions:name-missing|Name Missing]]\\ 
 +[[arma3:missions:hcpookie-artillery-manual|Hcpookie Artillery Manual]]\\ 
 +[[arma3:missions:campaign-mission-directory-name-standard|Campaign Mission Directory Name Standard]]\\
  
-mission\description.ext new features for ArmA 3: 
-<code cpp> 
-author = "Snake Man"; // Author 
-onLoadName = "PMC 2 mission"; // Mission name (temporary solution; actual name set in editor will be used later in the alpha) 
-onLoadMission = "Prepare to defend yourselves!"; // Description 
- 
-class CfgDebriefing 
-{ 
- class End1 
- { 
- title = "End1 Activated"; 
- subtitle = ""; 
- description = "Yeah end1 rulez"; 
- backgroundPicture = ""; 
- picture = "b_inf"; 
- pictureColor[] = {0.0,0.3,0.6,1}; 
- }; 
- 
- class pmc1 
- { 
- title = "PMC 1 Activated"; 
- subtitle = ""; 
- description = "Yeah pmc1 rulez"; 
- backgroundPicture = ""; 
- picture = "b_inf"; 
- pictureColor[] = {0.0,0.3,0.6,1}; 
- }; 
-}; 
-</code> 
- 
-Then any script or trigger during mission to end it: 
-<code cpp> 
-[ "end1", true, 2 ] call BIS_fnc_endMission; 
-</code> 
- 
-Or 
-<code cpp> 
-[ "pmc1", true, 2 ] call BIS_fnc_endMission; 
-</code> 
- 
-Its very cool now that we can define our own mission ending setups and are not limited to the existing 7 mission ending triggers available. 
- 
-**ArmA 3 Mission file name length**, see [[arma2:missions:mission-file-name-length-limit|ArmA 2 - Mission File Name Legth Limit]] 
arma3/missions.1431974367.txt.gz · Last modified: 2015/05/18 18:39 (external edit)