arma3:infantry-metrics
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| arma3:infantry-metrics [2021/08/07 12:53] – typos fixed. snakeman | arma3:infantry-metrics [2024/08/03 12:08] (current) – links added. snakeman | ||
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| ====== ArmA 3 Info: Infantry Metrics ====== | ====== ArmA 3 Info: Infantry Metrics ====== | ||
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| + | [[https:// | ||
| **Info: Infantry Metrics** by X3KJ | **Info: Infantry Metrics** by X3KJ | ||
| - | For making structures and also maps, that work well in-game it's important to know what metrics the infantry has, what it can navigate and so on. | + | For making structures and also terrains, that work well in-game it's important to know what metrics the infantry has, what it can navigate and so on. |
| Today i made some tests with following results: | Today i made some tests with following results: | ||
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| 145cm - look over:" | 145cm - look over:" | ||
| the heights listed here are the VR Obstacle objects, you can use them as reference\\ | the heights listed here are the VR Obstacle objects, you can use them as reference\\ | ||
| - | totally covered and shoot over depends on what height the target is at. I used Infantry targets at same height (flat VR map) at 100m as reference for this. | + | totally covered and shoot over depends on what height the target is at. I used Infantry targets at same height (flat VR terrain) at 100m as reference for this. |
arma3/infantry-metrics.1628340795.txt.gz · Last modified: 2021/08/07 12:53 by snakeman
