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arma3:infantry-metrics

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arma3:infantry-metrics [2021/08/07 12:53] – typos fixed. snakemanarma3:infantry-metrics [2024/08/03 12:08] (current) – links added. snakeman
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 ====== ArmA 3 Info: Infantry Metrics ====== ====== ArmA 3 Info: Infantry Metrics ======
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 +[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]]
  
 **Info: Infantry Metrics** by X3KJ **Info: Infantry Metrics** by X3KJ
  
-For making structures and also maps, that work well in-game it's important to know what metrics the infantry has, what it can navigate and so on.+For making structures and also terrains, that work well in-game it's important to know what metrics the infantry has, what it can navigate and so on.
  
 Today i made some tests with following results: Today i made some tests with following results:
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 145cm - look over:"stand", shootover:"high stand", totally covered:"high crouch". Bipod deployable.\\ 145cm - look over:"stand", shootover:"high stand", totally covered:"high crouch". Bipod deployable.\\
 the heights listed here are the VR Obstacle objects, you can use them as reference\\ the heights listed here are the VR Obstacle objects, you can use them as reference\\
-totally covered and shoot over depends on what height the target is at. I used Infantry targets at same height (flat VR map) at 100m as reference for this.+totally covered and shoot over depends on what height the target is at. I used Infantry targets at same height (flat VR terrain) at 100m as reference for this.
  
  
arma3/infantry-metrics.1628340795.txt.gz · Last modified: 2021/08/07 12:53 by snakeman