arma3:infantry-metrics
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arma3:infantry-metrics [2021/08/06 23:52] – created initial page. snakeman | arma3:infantry-metrics [2024/08/03 12:08] (current) – links added. snakeman | ||
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====== ArmA 3 Info: Infantry Metrics ====== | ====== ArmA 3 Info: Infantry Metrics ====== | ||
+ | |||
+ | [[https:// | ||
**Info: Infantry Metrics** by X3KJ | **Info: Infantry Metrics** by X3KJ | ||
- | For making structures and also maps, that work well ingame | + | For making structures and also terrains, that work well in-game |
Today i made some tests with following results: | Today i made some tests with following results: | ||
- | ====== Wall Heigth | + | ====== Wall Height |
50cm - look over:" | 50cm - look over:" | ||
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130cm - look over:" | 130cm - look over:" | ||
145cm - look over:" | 145cm - look over:" | ||
- | the heigths | + | the heights |
- | totally covered and shoot over depends on what heigth | + | totally covered and shoot over depends on what height |
- | ====== Ceiling / Gap Heigth | + | ====== Ceiling / Gap Height |
e.g. in a fence, wall, door frame or room height\\ | e.g. in a fence, wall, door frame or room height\\ | ||
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50cm - minimum for moving through in prone\\ | 50cm - minimum for moving through in prone\\ | ||
110cm - minimum for moving through in crouch, BUT bad clipping with head. Better use 120cm\\ | 110cm - minimum for moving through in crouch, BUT bad clipping with head. Better use 120cm\\ | ||
- | 170cm - minimum for moveing | + | 170cm - minimum for moving |
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180cm - passing without " | 180cm - passing without " | ||
note that depending on orientation and stance of both soldiers, it may be easier or harder to pass\\ | note that depending on orientation and stance of both soldiers, it may be easier or harder to pass\\ | ||
- | When 2 seperate | + | When 2 separate |
- | The tests where conducted with the 1x1x1m VR Block, and the 10x5x4m VR Block. So if their geometry | + | The tests where conducted with the 1x1x1m VR Block, and the 10x5x4m VR Block. So if their geometry |
Edit: It seems that for the VR Block skews the results a little bit (or the crouched stance got increased geometry model in some patch). I was not able to turn 360° in a gap of 1m in regular crouched stance inside a building. 1.1meter is fine however. | Edit: It seems that for the VR Block skews the results a little bit (or the crouched stance got increased geometry model in some patch). I was not able to turn 360° in a gap of 1m in regular crouched stance inside a building. 1.1meter is fine however. | ||
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====== Weapon Deployment Limits ====== | ====== Weapon Deployment Limits ====== | ||
- | You can definitely deploy weapons between 0.8m heigth | + | You can definitely deploy weapons between 0.8m height |
- | You need minimum clearance for the muzzle when deployed. Imagine you place a 130cm tall " | + | You need minimum clearance for the muzzle when deployed. Imagine you place a 130cm tall " |
arma3/infantry-metrics.1628293979.txt.gz · Last modified: 2021/08/06 23:52 by snakeman