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arma3:config:mod.cpp

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arma3:config:mod.cpp [2018/03/12 14:37] – added overview string lenght. snakemanarma3:config:mod.cpp [2024/08/02 15:02] (current) – links added. snakeman
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 ====== ArmA 3 Mod.cpp ====== ====== ArmA 3 Mod.cpp ======
 +
 +[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]]
  
 Mod.cpp is file in your addon root directory, not <MyAddon>\Addons\ but in the <MyAddon>\ root dir. This file sets up how your mod is shown in-game ArmA 3. Mod.cpp is file in your addon root directory, not <MyAddon>\Addons\ but in the <MyAddon>\ root dir. This file sets up how your mod is shown in-game ArmA 3.
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 The images defined in the mod.cpp can be stored in the mod directory or in the addon pbo file. The images defined in the mod.cpp can be stored in the mod directory or in the addon pbo file.
 +
 +Recommended sizes
 +  * Logo: 128x128
 +  * LogoOver: 128x128
 +  * LogoSmall: 64x64
 +  * Picture: 2048x1024
 +
 +**2020-01-01**
 +
 +Old Man DLC was distributed in addon pbo format, mod.cpp included:
 +<code cpp>
 +dir="Oldman";
 +nameShort="Old Man";
 +</code>
 +
arma3/config/mod.cpp.1520865469.txt.gz · Last modified: 2018/03/12 14:37 by snakeman

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