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arma3:config:bis-weapon-config-guidelines [2014/07/16 11:13] – changed the define into actual value. snakemanarma3:config:bis-weapon-config-guidelines [2024/08/02 14:57] (current) – links added. snakeman
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-====== ArmA 3 BIS Weapon Config Guidelines ======+====== ArmA 3 bis Weapon Config Guidelines ======
  
-**101 - How to set up a weapon for Arma 3** +[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]] 
 + 
 +**101 - How to set up a weapon for ArmA 3** 
  
  
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-====  Ammo changes on fly and on hit  ====+==== Ammo changes on fly and on hit ====
   *  there are two new simulations of ammo available mainly for artillery, but usable for many other means   *  there are two new simulations of ammo available mainly for artillery, but usable for many other means
  
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-====  Explosion shielding  ====+==== Explosion shielding ====
  
   *  class hitpoints in configuration of all vehicles (including soldiers) has got a new parameter called **explosionShielding**   *  class hitpoints in configuration of all vehicles (including soldiers) has got a new parameter called **explosionShielding**
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   };   };
 </code> </code>
 +
 +==== Weapon Inertia ====
 +
 +Inertia coefficient of the weapon is easily set by the "inertia" parameter, common values are 0.1 for a pistol, 0.5 for a rifle, 0.7 for machinegun and around 1.0 for a launcher
 +
 +<code cpp>
 +class cfgWeapons
 +{
 + class myWeapon
 + {
 + // inertia coefficient of the weapon
 + inertia = 0.5;
 + };
 +};
 +</code>
 +
arma3/config/bis-weapon-config-guidelines.1405509222.txt.gz · Last modified: 2014/07/16 11:13 by snakeman