PMC websites shut down November 13th 2025 unless web hosting fees are paid. See up to date status from PMC Website Hosting and Domain Registration Fee Status forum topic. Please Support PMC to help keep these websites online.

Enjoyed or found this pages content useful, please Support PMC to help me keep this web page online beyond November 13th 2025 when web hosting fees are due.

User Tools

Site Tools


arma3:config:bis-cars-config-guidelines

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
arma3:config:bis-cars-config-guidelines [2016/11/04 21:50] – moved images from nekromantix to this domain. snakemanarma3:config:bis-cars-config-guidelines [2024/08/02 14:56] (current) – links added. snakeman
Line 1: Line 1:
-====== ArmA 3 BIS Car's Config Guidelines ======+====== ArmA 3 bis Car's Config Guidelines ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]] 
  
 ====== Additional Functionality Compared to A2/OA ====== ====== Additional Functionality Compared to A2/OA ======
Line 21: Line 24:
 Just the main body of car should be in this lod, wheels are added by engine later Just the main body of car should be in this lod, wheels are added by engine later
  
-{{ http://pmc.editing.wiki/images/bis-cars-config-guidelines-physx-lod.jpg }}+{{ https://pmc.editing.wiki/images/bis-cars-config-guidelines-physx-lod.jpg }}
  
 **Memory lod** **Memory lod**
Line 29: Line 32:
 There should be a point at the edge of each wheel named wheel_X_Y_bound which is used to determine wheel radius (distance from wheel axis is used for this) - there is no other need than placing the point at the edge, even memory points for tracks could be used for this, the name is defined in selected wheel as **boundary** There should be a point at the edge of each wheel named wheel_X_Y_bound which is used to determine wheel radius (distance from wheel axis is used for this) - there is no other need than placing the point at the edge, even memory points for tracks could be used for this, the name is defined in selected wheel as **boundary**
  
-{{ http://pmc.editing.wiki/images/bis-cars-config-guidelines-physx-bound.jpg }}+{{ https://pmc.editing.wiki/images/bis-cars-config-guidelines-physx-bound.jpg }}
  
 Mirrors and screens should have their camera position defined in pipX_pos and direction in pipX_dir - parameters pointPosition and pointDirection in class RenderTargets Mirrors and screens should have their camera position defined in pipX_pos and direction in pipX_dir - parameters pointPosition and pointDirection in class RenderTargets
Line 507: Line 510:
  
 dampingRateZeroThrottleClutchEngaged and dampingRateZeroThrottleClutchDisengaged could be the same, this works really well for FWD cars - engine would slow them down way too much and lock the wheels when only directional arrow is pressed dampingRateZeroThrottleClutchEngaged and dampingRateZeroThrottleClutchDisengaged could be the same, this works really well for FWD cars - engine would slow them down way too much and lock the wheels when only directional arrow is pressed
 +
arma3/config/bis-cars-config-guidelines.1478296251.txt.gz · Last modified: 2016/11/04 21:50 (external edit)