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arma3:config:bis-cars-config-guidelines [2013/04/19 20:46] – moved page to proper location. snakemanarma3:config:bis-cars-config-guidelines [2024/08/02 14:56] (current) – links added. snakeman
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-====== ArmA 3 BIS Car's Config Guidelines ======+====== ArmA 3 bis Car's Config Guidelines ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]] 
  
 ====== Additional Functionality Compared to A2/OA ====== ====== Additional Functionality Compared to A2/OA ======
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 Just the main body of car should be in this lod, wheels are added by engine later Just the main body of car should be in this lod, wheels are added by engine later
  
-{{ http://tactical.nekromantix.com/images/wiki/bis-cars-config-guidelines-physx-lod.jpg }}+{{ https://pmc.editing.wiki/images/bis-cars-config-guidelines-physx-lod.jpg }}
  
 **Memory lod** **Memory lod**
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 There should be a point at the edge of each wheel named wheel_X_Y_bound which is used to determine wheel radius (distance from wheel axis is used for this) - there is no other need than placing the point at the edge, even memory points for tracks could be used for this, the name is defined in selected wheel as **boundary** There should be a point at the edge of each wheel named wheel_X_Y_bound which is used to determine wheel radius (distance from wheel axis is used for this) - there is no other need than placing the point at the edge, even memory points for tracks could be used for this, the name is defined in selected wheel as **boundary**
  
-{{ http://tactical.nekromantix.com/images/wiki/bis-cars-config-guidelines-physx-bound.jpg }}+{{ https://pmc.editing.wiki/images/bis-cars-config-guidelines-physx-bound.jpg }}
  
 Mirrors and screens should have their camera position defined in pipX_pos and direction in pipX_dir - parameters pointPosition and pointDirection in class RenderTargets Mirrors and screens should have their camera position defined in pipX_pos and direction in pipX_dir - parameters pointPosition and pointDirection in class RenderTargets
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 dampingRateZeroThrottleClutchEngaged and dampingRateZeroThrottleClutchDisengaged could be the same, this works really well for FWD cars - engine would slow them down way too much and lock the wheels when only directional arrow is pressed dampingRateZeroThrottleClutchEngaged and dampingRateZeroThrottleClutchDisengaged could be the same, this works really well for FWD cars - engine would slow them down way too much and lock the wheels when only directional arrow is pressed
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arma3/config/bis-cars-config-guidelines.1366404368.txt.gz · Last modified: 2013/04/19 20:46 by snakeman

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