arma3:config:bis-cars-config-guidelines
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arma3:config:bis-cars-config-guidelines [2013/04/19 20:46] – moved page to proper location. snakeman | arma3:config:bis-cars-config-guidelines [2024/08/02 14:56] (current) – links added. snakeman | ||
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- | ====== ArmA 3 BIS Car's Config Guidelines ====== | + | ====== ArmA 3 bis Car's Config Guidelines ====== |
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+ | [[https:// | ||
====== Additional Functionality Compared to A2/OA ====== | ====== Additional Functionality Compared to A2/OA ====== | ||
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Just the main body of car should be in this lod, wheels are added by engine later | Just the main body of car should be in this lod, wheels are added by engine later | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
**Memory lod** | **Memory lod** | ||
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There should be a point at the edge of each wheel named wheel_X_Y_bound which is used to determine wheel radius (distance from wheel axis is used for this) - there is no other need than placing the point at the edge, even memory points for tracks could be used for this, the name is defined in selected wheel as **boundary** | There should be a point at the edge of each wheel named wheel_X_Y_bound which is used to determine wheel radius (distance from wheel axis is used for this) - there is no other need than placing the point at the edge, even memory points for tracks could be used for this, the name is defined in selected wheel as **boundary** | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
Mirrors and screens should have their camera position defined in pipX_pos and direction in pipX_dir - parameters pointPosition and pointDirection in class RenderTargets | Mirrors and screens should have their camera position defined in pipX_pos and direction in pipX_dir - parameters pointPosition and pointDirection in class RenderTargets | ||
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dampingRateZeroThrottleClutchEngaged and dampingRateZeroThrottleClutchDisengaged could be the same, this works really well for FWD cars - engine would slow them down way too much and lock the wheels when only directional arrow is pressed | dampingRateZeroThrottleClutchEngaged and dampingRateZeroThrottleClutchDisengaged could be the same, this works really well for FWD cars - engine would slow them down way too much and lock the wheels when only directional arrow is pressed | ||
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arma3/config/bis-cars-config-guidelines.1366404368.txt.gz · Last modified: 2013/04/19 20:46 by snakeman