User Tools

Site Tools


arma3:bis-example-character-model

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
arma3:bis-example-character-model [2017/01/15 07:19] – removed obsolete sample model link. snakemanarma3:bis-example-character-model [2024/08/03 11:50] (current) – links added. snakeman
Line 1: Line 1:
-====== ArmA 3 BIS Example Character Model ======+====== ArmA 3 bis Example Character Model ======
  
-ArmA 3 BIS Example Character MLOD/P3DM Model.+[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]]
  
-Download using steam arma3 sample models.+ArmA 3 bis Example Character MLOD/P3DM Model.
  
 +Download using steam ArmA 3 sample models.
  
-====== Creating Arma characters from scratch ======+ 
 +====== Creating ArmA Characters From Scratch ======
  
 **Part 1: character creation in 3dsmax** **Part 1: character creation in 3dsmax**
Line 49: Line 51:
  
  
-====== Porting existing Arma characters into Arma 3 ======+====== Porting Existing ArmA Characters Into ArmA 3 ======
  
 This is for experienced people who already know how to create a character for Arma 2, and have their models ready in unbinarized p3d format. Unfortunately, binarized p3d models, like Arma 2 addons content, cannot be converted for Arma 3 This is for experienced people who already know how to create a character for Arma 2, and have their models ready in unbinarized p3d format. Unfortunately, binarized p3d models, like Arma 2 addons content, cannot be converted for Arma 3
Line 62: Line 64:
  
  
-====== Making vestshelmetsbackpacks and glasses ======+====== Making VestsHelmetsBackpacks And Glasses ======
  
 the procedure is the same as for actual characters, except these accessories are much simpler - they lack all of those proxies and special LODs. the procedure is the same as for actual characters, except these accessories are much simpler - they lack all of those proxies and special LODs.
Line 73: Line 75:
   - "camo" selections do work, the same as on characters   - "camo" selections do work, the same as on characters
   - all other character technical rules apply   - all other character technical rules apply
 +
 +
 +====== Character Textures ======
 +
 +**2019-11-28**
 +
 +A3_character_example.p3d has hl_white_bald_muscular_co.tga texture. You can find the texture from a3\characters_f\Heads\Data\hl_white_bald_co.paa
 +
arma3/bis-example-character-model.1484464794.txt.gz · Last modified: 2017/01/15 07:19 by snakeman