arma2:texturing:texture_naming_rules
Differences
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arma2:texturing:texture_naming_rules [2009/11/06 07:39] – created texture_naming_rules initial page. snakeman | arma2:texturing:texture_naming_rules [2024/08/02 10:39] (current) – links added. snakeman | ||
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- | ====== Texture Naming Rules ====== | + | ====== |
- | These " | + | [[https:// |
+ | |||
+ | These " | ||
The texture name should be simple ascii, containing only letters, digits and underscore (no letters with diacritics). Only one dot is allowed leading the extension. | The texture name should be simple ascii, containing only letters, digits and underscore (no letters with diacritics). Only one dot is allowed leading the extension. | ||
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_MCO - multiply color map, texture used to multiply with color map (as cdt) without fade out filter, average color should be 0.5 in all R G B channels | _MCO - multiply color map, texture used to multiply with color map (as cdt) without fade out filter, average color should be 0.5 in all R G B channels | ||
- | Only some formats use [[http:// | + | Only some formats use [[https:// |
arma2/texturing/texture_naming_rules.1257493184.txt.gz · Last modified: 2009/11/06 07:39 by snakeman