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arma2:texturing:hiddenselectionstextures [2011/07/01 13:11] – created hiddenselectionstextures initial page. snakemanarma2:texturing:hiddenselectionstextures [2024/08/02 10:31] (current) – links added. snakeman
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-====== hiddenSelectionsTextures ======+====== ArmA 2 hiddenSelectionsTextures ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]]
  
 See also [[arma:texturing:custom_texture|ArmA custom texture]] and [[arma2:texturing:setobjecttexture|setObjectTexture]]. See also [[arma:texturing:custom_texture|ArmA custom texture]] and [[arma2:texturing:setobjecttexture|setObjectTexture]].
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 Empty quotes ("") can be used to hide the selection entirely. Each "sub" array of random textures can have a different number of different textures. Empty quotes ("") can be used to hide the selection entirely. Each "sub" array of random textures can have a different number of different textures.
 +
 +
 +====== Soldier hiddenSelections ======
 +
 +<code cpp>
 +hiddenSelectionsTextures[] =
 +{
 + "\CA\characters_E\civil\Tak_civil01\Data\Tak_civil01_1_co.paa"
 +};
 +
 +class EventHandlers: EventHandlers
 +{
 + init = "(_this select 0) setObjectTexture
 + [
 + 0,
 + [
 + ""\CA\characters_E\civil\Tak_civil01\Data\Tak_civil01_1_co.paa"",
 + ""\CA\characters_E\civil\Tak_civil01\Data\Tak_civil01_2_co.paa"",
 + ""\CA\characters_E\civil\Tak_civil01\Data\Tak_civil01_3_co.paa"",
 + ""\CA\characters_E\civil\Tak_civil01\Data\Tak_civil01_4_co.paa"",
 + ""\CA\characters_E\civil\Tak_civil01\Data\Tak_civil01_5_co.paa""
 + ]
 + select floor random 5
 + ]";
 +};
 +</code>
 +
arma2/texturing/hiddenselectionstextures.1309525896.txt.gz · Last modified: 2011/07/01 13:11 by snakeman