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arma2:terrain:visitor-3-using-40960-resolution-satellite-texture

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arma2:terrain:visitor-3-using-40960-resolution-satellite-texture [2013/05/06 11:34] – created visitor-3-using-40960-resolution-satellite-texture initial page. snakemanarma2:terrain:visitor-3-using-40960-resolution-satellite-texture [2024/08/02 10:01] (current) – links added. snakeman
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 ====== ArmA 2 Visitor 3 Using 40960 Resolution Satellite Texture ====== ====== ArmA 2 Visitor 3 Using 40960 Resolution Satellite Texture ======
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 +[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]]
  
 How to get **ArmA 2 Visitor 3 Using 40960 Resolution Satellite Texture** guide. How to get **ArmA 2 Visitor 3 Using 40960 Resolution Satellite Texture** guide.
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 When saving use options: smaller file, no alpha, no interlacing, no metadata. When saving use options: smaller file, no alpha, no interlacing, no metadata.
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 +Download SuperPNG plugin from [[http://www.brothersoft.com/superpng-download-287991.html?bottom|almost direct link]] without needing to give out your email address etc as in its homepage (stupid).
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 +**Important Note!** In our own tests we never had to use SuperPNG plugin yet, Photoshop saved the PNG's just fine without it so Visitor 3 would accept them without crashing.
  
 **Two Resolutions** **Two Resolutions**
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 Now you are ready to binarize and bring your massive 40960 satellite texture terrain in-game. Now you are ready to binarize and bring your massive 40960 satellite texture terrain in-game.
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arma2/terrain/visitor-3-using-40960-resolution-satellite-texture.1367840081.txt.gz · Last modified: 2013/05/06 11:34 (external edit)