arma2:terrain:visitor-3-using-40960-resolution-satellite-texture
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| arma2:terrain:visitor-3-using-40960-resolution-satellite-texture [2013/05/06 11:34] – created visitor-3-using-40960-resolution-satellite-texture initial page. snakeman | arma2:terrain:visitor-3-using-40960-resolution-satellite-texture [2024/08/02 10:01] (current) – links added. snakeman | ||
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| ====== ArmA 2 Visitor 3 Using 40960 Resolution Satellite Texture ====== | ====== ArmA 2 Visitor 3 Using 40960 Resolution Satellite Texture ====== | ||
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| + | [[https:// | ||
| How to get **ArmA 2 Visitor 3 Using 40960 Resolution Satellite Texture** guide. | How to get **ArmA 2 Visitor 3 Using 40960 Resolution Satellite Texture** guide. | ||
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| When saving use options: smaller file, no alpha, no interlacing, | When saving use options: smaller file, no alpha, no interlacing, | ||
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| + | Download SuperPNG plugin from [[http:// | ||
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| + | **Important Note!** In our own tests we never had to use SuperPNG plugin yet, Photoshop saved the PNG's just fine without it so Visitor 3 would accept them without crashing. | ||
| **Two Resolutions** | **Two Resolutions** | ||
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| Now you are ready to binarize and bring your massive 40960 satellite texture terrain in-game. | Now you are ready to binarize and bring your massive 40960 satellite texture terrain in-game. | ||
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arma2/terrain/visitor-3-using-40960-resolution-satellite-texture.1367840081.txt.gz · Last modified: 2013/05/06 11:34 (external edit)
