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arma2:terrain:terrain-design

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arma2:terrain:terrain-design [2012/09/03 07:25] – created terrain-design initial page. snakemanarma2:terrain:terrain-design [2024/08/02 09:56] (current) – links added. snakeman
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 ====== ArmA 2 Terrain Design ====== ====== ArmA 2 Terrain Design ======
  
-Terrain design in generic terms. PMCTODO - work in progress...+[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]] 
 + 
 +Terrain design in generic terms.
  
 **City Decoration Design** **City Decoration Design**
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 You can use the Avenue script to string out objects along the roads (requires road network which usually is not available) regular stuff like lampposts or whatever, or add randomness for maybe some occasional roadside veg. You can use the Avenue script to string out objects along the roads (requires road network which usually is not available) regular stuff like lampposts or whatever, or add randomness for maybe some occasional roadside veg.
  
-Theres a few different garbage piles you can sneak in here and there for more industrial areas theres a few different pallet stacks, stacks of pipes and timber.+There is a few different garbage piles you can sneak in here and there for more industrial areasa few different pallet stacks, stacks of pipes and timber. 
arma2/terrain/terrain-design.1346657137.txt.gz · Last modified: 2012/09/03 07:25 (external edit)