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arma2:terrain:mod-logo [2022/06/25 13:59] – added link. snakeman | arma2:terrain:mod-logo [2024/08/02 09:38] (current) – links added. snakeman |
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====== ArmA 2 mod.cpp Logo Ideas ====== | ====== ArmA 2 mod.cpp Logo Ideas ====== |
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Logo idea for terrains | [[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]] |
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| Logo idea for terrains. |
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Take the [[:tools:wilbur|Wilbur]] saved terrain bitmap, make it grayscale black and white, then stamp terrain name on top of it, make the outline transparent alpha channel and your logo is ready. | Take the [[:tools:wilbur|Wilbur]] saved terrain bitmap, make it grayscale black and white, then stamp terrain name on top of it, make the outline transparent alpha channel and your logo is ready. |
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Text size must be "huge" in the logo, otherwise it gets too small in-game screen. | Text size must be "huge" in the logo, otherwise it gets too small in-game screen. |
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