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arma2:terrain:large_terrain_error [2014/07/21 17:59] – added large terrain shaking explained video link. snakemanarma2:terrain:large_terrain_error [2024/08/02 09:17] (current) – links added. snakeman
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-====== Large Terrain Errors ======+====== ArmA 2 Large Terrain Errors ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]]
  
 ArmA 2 large terrain errors or problems. ArmA 2 large terrain errors or problems.
  
  
-====== LandGrid reference exceeded ======+====== LandGrid Reference Exceeded ======
  
 When you're creating large terrains and play in the upper right side of the map (highest coordinates grid sizes etc numbers), you might get this following error on [[arma2:arma2.rpt|RPT]] eventually causing a crash: When you're creating large terrains and play in the upper right side of the map (highest coordinates grid sizes etc numbers), you might get this following error on [[arma2:arma2.rpt|RPT]] eventually causing a crash:
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 LandGrid reference exceeded the range [1023, 1023], it is [2253, 2347] LandGrid reference exceeded the range [1023, 1023], it is [2253, 2347]
 </code> </code>
-Then you should be able to fix it by changing the Texture Layers size to twice as large of what your cell size is, or even larger (you need to experiment). You'll find this on Visitor 3, Tools -> Project Parameters. In there make sure the Texture Layers dialog's "Base (active)" is selected, then click Edit button.+Then you should be able to fix it by changing the [[arma2:terrain:base-texture-layer-size|Terrain Base Texture Layers size]] to twice as large of what your cell size is, or even larger (you need to experiment). You'll find this on Visitor 3, Tools -> Project Parameters. In there make sure the Texture Layers dialog's "Base (active)" is selected, then click Edit button.
  
 Take a note that you need to delete your existing <terrain_name>\data\Layers\ directory and re-import satellite texture to have any effect for this texture layer change. Take a note that you need to delete your existing <terrain_name>\data\Layers\ directory and re-import satellite texture to have any effect for this texture layer change.
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 This issue is explained in our [[https://www.youtube.com/watch?v=wug0pnApRys|Large Terrain Shaking Explained]] video. This issue is explained in our [[https://www.youtube.com/watch?v=wug0pnApRys|Large Terrain Shaking Explained]] video.
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arma2/terrain/large_terrain_error.1405965551.txt.gz · Last modified: 2014/07/21 17:59 (external edit)

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