User Tools

Site Tools


arma2:terrain:large_terrain_error

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
arma2:terrain:large_terrain_error [2012/09/14 09:44] – added segment size info. snakemanarma2:terrain:large_terrain_error [2024/08/02 09:17] (current) – links added. snakeman
Line 1: Line 1:
-====== Large Terrain Errors ======+====== ArmA 2 Large Terrain Errors ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]]
  
 ArmA 2 large terrain errors or problems. ArmA 2 large terrain errors or problems.
  
  
-====== LandGrid reference exceeded ======+====== LandGrid Reference Exceeded ======
  
 When you're creating large terrains and play in the upper right side of the map (highest coordinates grid sizes etc numbers), you might get this following error on [[arma2:arma2.rpt|RPT]] eventually causing a crash: When you're creating large terrains and play in the upper right side of the map (highest coordinates grid sizes etc numbers), you might get this following error on [[arma2:arma2.rpt|RPT]] eventually causing a crash:
Line 10: Line 12:
 LandGrid reference exceeded the range [1023, 1023], it is [2253, 2347] LandGrid reference exceeded the range [1023, 1023], it is [2253, 2347]
 </code> </code>
-Then you should be able to fix it by changing the Texture Layers size to twice as large of what your cell size is, or even larger (you need to experiment). You'll find this on Visitor 3, Tools -> Project Parameters. In there make sure the Texture Layers dialog's "Base (active)" is selected, then click Edit button.+Then you should be able to fix it by changing the [[arma2:terrain:base-texture-layer-size|Terrain Base Texture Layers size]] to twice as large of what your cell size is, or even larger (you need to experiment). You'll find this on Visitor 3, Tools -> Project Parameters. In there make sure the Texture Layers dialog's "Base (active)" is selected, then click Edit button.
  
 Take a note that you need to delete your existing <terrain_name>\data\Layers\ directory and re-import satellite texture to have any effect for this texture layer change. Take a note that you need to delete your existing <terrain_name>\data\Layers\ directory and re-import satellite texture to have any effect for this texture layer change.
Line 35: Line 37:
  
  
-====== Shaking or vibrating ======+====== Shaking or Vibrating ======
  
 On terrain sized of 204km (grid size 4096, cell size 50m), the shaking of character shadow, weapon and sun is quite extreme. Also the terrain "LSD effect" (terrain "moves" just beyond your character) which is even seen on utes/chernarus on smaller scale, is just ten times larger than in normal sized terrains. Does the shaking appear only in eastern side of the terrain, beyond the "1023" limit? On terrain sized of 204km (grid size 4096, cell size 50m), the shaking of character shadow, weapon and sun is quite extreme. Also the terrain "LSD effect" (terrain "moves" just beyond your character) which is even seen on utes/chernarus on smaller scale, is just ten times larger than in normal sized terrains. Does the shaking appear only in eastern side of the terrain, beyond the "1023" limit?
 +
 +This issue is explained in our [[https://www.youtube.com/watch?v=wug0pnApRys|Large Terrain Shaking Explained]] video.
 +
arma2/terrain/large_terrain_error.1347615882.txt.gz · Last modified: 2012/09/14 09:44 by snakeman

Except where otherwise noted, content on this wiki is licensed under the following license: CC Attribution-Share Alike 4.0 International
CC Attribution-Share Alike 4.0 International Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki

All PMC web site download services are temporarily suspended until web site yearly fees have been recovered, want to download addons/mods? Then Support PMC.

If you are grateful for all the work PMC has done in the past 25 years, use Support PMC page.