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arma2:terrain:large-terrain-limits

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arma2:terrain:large-terrain-limits [2014/07/21 19:02] – created large-terrain-limits initial page. snakemanarma2:terrain:large-terrain-limits [2024/08/02 09:16] (current) – links added. snakeman
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 ====== ArmA 2 Large Terrain Limits ====== ====== ArmA 2 Large Terrain Limits ======
 +
 +[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]]
  
 **ArmA 2 Large Terrain Limits** **ArmA 2 Large Terrain Limits**
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 | 4096 | 25m | 40960 | 512 | 100m | 1.5million+ | works OK! | | 4096 | 25m | 40960 | 512 | 100m | 1.5million+ | works OK! |
  
-Also somewhat related here; when using Wilbur to make terrain heightmap, with noise 5% it is too rough and ArmA 2 engine cant handle it, it causes crash (looks very rough elevated in Visitor 3 mapview).+Also somewhat related here; when using [[:tools:wilbur|Wilbur]] to make terrain heightmap, with noise 5% it is too rough and ArmA 2 engine cant handle it, it causes crash (looks very rough elevated in Visitor 3 mapview). 
arma2/terrain/large-terrain-limits.1405969345.txt.gz · Last modified: 2014/07/21 19:02 (external edit)