arma2:terrain:generic-tips
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| arma2:terrain:generic-tips [2013/05/27 06:57] – added clutter part. snakeman | arma2:terrain:generic-tips [2024/08/02 08:57] (current) – links added. snakeman | ||
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| ====== ArmA 2 Terrain Generic Tips ====== | ====== ArmA 2 Terrain Generic Tips ====== | ||
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| + | [[https:// | ||
| **ArmA 2 Terrain Generic Tips** for developing terrains, couldn' | **ArmA 2 Terrain Generic Tips** for developing terrains, couldn' | ||
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| And you can further disguise the transition point by having the clutter distance go out beyond that a fair bit say 100 > 125 meters is a decent visual compromise that isn't too FPS heavy. | And you can further disguise the transition point by having the clutter distance go out beyond that a fair bit say 100 > 125 meters is a decent visual compromise that isn't too FPS heavy. | ||
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| + | ====== Large Satellite Images ====== | ||
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| + | Miro said that: when I was working on Seattle map for TKOH 60x60km I had to split to 4x4 set(15360x15360 each) | ||
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| + | I used Global Mapper back then, but I'm almost certain that GDAL utility called gdal_translate.exe can do it as well | ||
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| + | http:// | ||
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| + | you need to use | ||
| + | < | ||
| + | -srcwin xoff yoff xsize ysize | ||
| + | -of format | ||
| + | -outsize xsize[%] ysize[%] | ||
| + | </ | ||
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arma2/terrain/generic-tips.1369637859.txt.gz · Last modified: 2013/05/27 06:57 (external edit)
