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arma2:terrain:generic-tips [2013/05/27 06:57] – added clutter part. snakemanarma2:terrain:generic-tips [2024/08/02 08:57] (current) – links added. snakeman
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 ====== ArmA 2 Terrain Generic Tips ====== ====== ArmA 2 Terrain Generic Tips ======
 +
 +[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]]
  
 **ArmA 2 Terrain Generic Tips** for developing terrains, couldn't find any other page for this info, so here is our generic page. **ArmA 2 Terrain Generic Tips** for developing terrains, couldn't find any other page for this info, so here is our generic page.
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 And you can further disguise the transition point by having the clutter distance go out beyond that a fair bit say 100 > 125 meters is a decent visual compromise that isn't too FPS heavy. And you can further disguise the transition point by having the clutter distance go out beyond that a fair bit say 100 > 125 meters is a decent visual compromise that isn't too FPS heavy.
 +
 +
 +====== Large Satellite Images ======
 +
 +Miro said that: when I was working on Seattle map for TKOH 60x60km I had to split to 4x4 set(15360x15360 each)
 +
 +I used Global Mapper back then, but I'm almost certain that GDAL utility called gdal_translate.exe can do it as well
 +
 +http://www.gdal.org/gdal_translate.html
 +
 +you need to use 
 +<code>
 +-srcwin xoff yoff xsize ysize 
 +-of format
 +-outsize xsize[%] ysize[%]
 +</code>
 +
arma2/terrain/generic-tips.1369637859.txt.gz · Last modified: 2013/05/27 06:57 (external edit)