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arma2:terrain:class_names

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arma2:terrain:class_names [2012/07/20 08:05] – added more detailed explanation. snakemanarma2:terrain:class_names [2024/08/02 08:44] (current) – links added. snakeman
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-====== Class Names ======+====== ArmA 2 Terrain Class Names ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]]
  
 Class Names **Types** Class Names **Types**
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 angle = 305.903; angle = 305.903;
 </code> </code>
 +
 +
 +====== Locations Summary ======
 +
 +**class names locations**
 +
 +  * CityCenter with neighbors array
 +  * StrongpointArea around the city on defensive manner, 3-5 or so.
 +  * FlatAreaCity one in the center of the city if possible, but any FLAT area will do.
 +  * FlatAreaCitySmall in the city, flat areas, 1-3 about.
 +  * FlatArea is area for placing bases/camps etc no nearby objects and flat surface if possible.
 +
  
  
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 See also [[arma2:terrain:ambient_modules|ArmA 2 Terrain Ambient Mobules]] See also [[arma2:terrain:ambient_modules|ArmA 2 Terrain Ambient Mobules]]
 +
arma2/terrain/class_names.1342771549.txt.gz · Last modified: 2012/07/20 08:05 (external edit)