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arma2:terrain:bis_terrain_analysis [2012/09/03 06:30] – added provinggrounds and shapur specs. snakemanarma2:terrain:bis_terrain_analysis [2024/08/01 22:55] (current) – links added. snakeman
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-====== BIS Terrain Analysis ======+====== ArmA 2 bis Terrain Analysis ======
  
-Quick overview summary analysis of BIS made terrains; Chernarus, Utes, Desert, Takistan and Zargabad.+[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]] 
 + 
 +Quick overview summary analysis of bis made terrains; Chernarus, Utes, Desert, Takistan and Zargabad.
  
  
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 Provinggrounds - 512 grid, 4m cell size.\\ Provinggrounds - 512 grid, 4m cell size.\\
 Shapur - 512 grid, 4m cell size. Shapur - 512 grid, 4m cell size.
 +
 +
 +====== bis Terrain Satellite Resolutions ======
 +
 +^ Terrain ^ Texture Layer ^ Sat Res ^ Heightmap / CellSize ^ Meters ^
 +| takistan | 256, 50px | 12800 | 2048, 6.25m | 12800m |
 +| zargabad | 256, 32px | 8192 | 2048, 4m | 8192m |
 +| chernarus | 512, 30px | 15360 | 2048, 7.5m | 15360m |
 +| desert_e | 64, 32px | 2048 | 512, 4m | 2048m |
 +| utes | 128, 40px | 5120 | 512, 10m | 5120m |
 +| mountains_acr | 128, 50px | 6400 | 1024, 6.25m | 6400m |
 +| woodland_acr | 256, 30px | 7680 | 1024, 7.5m | 7680m |
 +| bootcamp_acr | 128, 30px | 3840 | 512, 7.5m | 3840m |
 +| shapur | 64, 32px | 2048 | 512, 4m | 2048m |
 +| provinggrounds | 64, 32px | 2048 | 512, 4m | 2048m |
 +
 +
 +====== WRP Object Count ======
 +
 +^ Terrain ^ Object Count ^
 +| Chernarus | 1,055,157 |
 +| Desert_E | 1,810 |
 +| Shapur | 8,291 |
 +| Proving Grounds | 18,970 |
 +| Takistan | 438,906 |
 +| Utes | 17,474 |
 +| Zargabad | 93,516 |
 +| TOH: South East Asia | 1,160,307 |
 +| TOH: United States | 2,284,713 |
 +
 +
 +====== Take On Helicopters ======
 +
 +Take On Helicopters terrain wrp analysis
 +
 +Original PBO's:
 +^ PBO Name ^ $PBOPREFIX$ ^ Contents ^
 +| south_asia_h.pbo | hsim\south_asia_h | WRP |
 +| south_asia_h_data.pbo | hsim\south_asia_h\data | Ground clutter / close textures, cutscenes |
 +| south_asia_h_data_layers.pbo | hsim\south_asia_h\data\layers | rvmat's |
 +| south_asia_h_data_layers_00_00.pbo | hsim\south_asia_h\data\layers\00_00 | paa's |
 +| south_asia_h_data_layers_00_01.pbo | hsim\south_asia_h\data\layers\00_01 | paa's |
 +| south_asia_h_data_layers_00_02.pbo | hsim\south_asia_h\data\layers\00_02 | paa's |
 +| south_asia_h_data_layers_00_03.pbo | hsim\south_asia_h\data\layers\00_03 | paa's |
 +
 +Same is then used for 01_00, 02_00 and 03_00:
 +
 +south_asia_h_data_layers_01_00.pbo\\
 +south_asia_h_data_layers_01_01.pbo\\
 +south_asia_h_data_layers_01_02.pbo\\
 +south_asia_h_data_layers_01_03.pbo
 +
 +south_asia_h_data_layers_02_00.pbo\\
 +south_asia_h_data_layers_02_01.pbo\\
 +south_asia_h_data_layers_02_02.pbo\\
 +south_asia_h_data_layers_02_03.pbo
 +
 +south_asia_h_data_layers_03_00.pbo\\
 +south_asia_h_data_layers_03_01.pbo\\
 +south_asia_h_data_layers_03_02.pbo\\
 +south_asia_h_data_layers_03_03.pbo
 +
 +Config.cpp includes large / detailed zoom levels for the large south east asia terrain:
 +<code cpp>
 +class Grid: Grid
 +{
 + offsetX = 0;
 + offsetY = 122880;
 + class Zoom1
 + {
 + zoomMax = 0.015;
 + format = "XY";
 + formatX = "0000";
 + formatY = "0000";
 + stepX = 100;
 + stepY = -100;
 + };
 + class Zoom2
 + {
 + zoomMax = 0.2;
 + format = "XY";
 + formatX = "000";
 + formatY = "000";
 + stepX = 1000;
 + stepY = -1000;
 + };
 + class Zoom3
 + {
 + zoomMax = 0.99;
 + format = "XY";
 + formatX = "00";
 + formatY = "00";
 + stepX = 10000;
 + stepY = -10000;
 + };
 + class Zoom4
 + {
 + zoomMax = 1e+030;
 + format = "XY";
 + formatX = "0";
 + formatY = "0";
 + stepX = 100000;
 + stepY = -100000;
 + };
 +};
 +</code>
 +
arma2/terrain/bis_terrain_analysis.1346653809.txt.gz · Last modified: 2012/09/03 06:30 (external edit)