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arma2:terrain:bis-layers.cfg

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arma2:terrain:bis-layers.cfg [2012/09/21 16:03] – created bis-layers.cfg initial page. snakemanarma2:terrain:bis-layers.cfg [2024/08/01 22:53] (current) – links added. snakeman
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-====== Layers.cfg ======+====== ArmA 2 Layers.cfg ======
  
-These are the layers.cfg rvmattexture and RGB values to be used with default BIS terrain ground textures.+[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]][[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]]
  
-The RGB values are set for [[arma2:terrain:l3dt|L3DT]] attributes (mask) texture colors.+These are the layers.cfg rvmat, texture and RGB values to be used with default bis terrain ground textures. 
 + 
 +The RGB values are set for [[tools:l3dt|L3DT]] attributes (mask) texture colors.
  
  
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 ====== desert_e Layers.cfg ====== ====== desert_e Layers.cfg ======
  
-Sorry this is PMCTODO :)+Sorry there are these also but we don't have bis original RVMATs so there is no layers.cfg written for them.
 <code> <code>
 // desert gravel sand + small rocks // desert gravel sand + small rocks
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 //ca\desert_e\data\s_satout_co.paa //ca\desert_e\data\s_satout_co.paa
 </code> </code>
 +
arma2/terrain/bis-layers.cfg.1348243411.txt.gz · Last modified: 2012/09/21 16:03 (external edit)

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