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arma2:terrain:ambient_modules

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arma2:terrain:ambient_modules [2011/08/02 20:12] – created ambient_modules initial page. snakemanarma2:terrain:ambient_modules [2024/08/01 22:48] (current) – links added. snakeman
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-====== Ambient Modules for custom terrain ======+====== ArmA 2 Ambient Modules For Custom Terrain ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]]
  
 Class names is used to add ambient modules like ALICE and Ambient Civilian Vehicles for terrains. Class names is used to add ambient modules like ALICE and Ambient Civilian Vehicles for terrains.
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 The demography[] array is the factions used to create characters there. The values of 1.0 or 0.0 most likely mean probability of presence (we don't know at the moment). The demography[] array is the factions used to create characters there. The values of 1.0 or 0.0 most likely mean probability of presence (we don't know at the moment).
 +
 +
 +====== Custom Buildings ======
 +
 +Ambient Civilian Modules do not work unless you have buildings memory points setup properly.
 +
 +^ Engine ^ Memory Point ^
 +| ArmA2 | AIDoor0 |
 +| Operation Arrowhead | AIspawnpos0 |
 +
 +Check if bis buildings the digits start actually start from 1 and not 0.
 +
arma2/terrain/ambient_modules.1312315948.txt.gz · Last modified: 2011/08/02 20:12 by snakeman