arma2:terrain:ambient_modules
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| arma2:terrain:ambient_modules [2011/08/02 20:12] – created ambient_modules initial page. snakeman | arma2:terrain:ambient_modules [2024/08/01 22:48] (current) – links added. snakeman | ||
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| - | ====== Ambient Modules | + | ====== |
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| + | [[https:// | ||
| Class names is used to add ambient modules like ALICE and Ambient Civilian Vehicles for terrains. | Class names is used to add ambient modules like ALICE and Ambient Civilian Vehicles for terrains. | ||
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| The demography[] array is the factions used to create characters there. The values of 1.0 or 0.0 most likely mean probability of presence (we don't know at the moment). | The demography[] array is the factions used to create characters there. The values of 1.0 or 0.0 most likely mean probability of presence (we don't know at the moment). | ||
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| + | ====== Custom Buildings ====== | ||
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| + | Ambient Civilian Modules do not work unless you have buildings memory points setup properly. | ||
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| + | ^ Engine ^ Memory Point ^ | ||
| + | | ArmA2 | AIDoor0 | | ||
| + | | Operation Arrowhead | AIspawnpos0 | | ||
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| + | Check if bis buildings the digits start actually start from 1 and not 0. | ||
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arma2/terrain/ambient_modules.1312315948.txt.gz · Last modified: 2011/08/02 20:12 by snakeman
